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  1. #1

    Some suggestions for upgrades / future release

    First of all - beautiful game. Been laying for 2 weeks and run out of game content. Needs more missions / wider territory,twice as many missions would be great !


    Next, multi player, 5 vs 5 is just ****. You cant play in death match mode, you can only play teams... and the worst bit is u cant even choose the weapons you earned in single player.

    Here is what you should do: either death match, team match, capture the flag, domination or even better last man standing.

    Have 10 - 30 dudes spread in various locations across Kyrat WITH weapons and augmentations/powerups/crafting as you EARN them in single player. That would be 100 times more fun.

    Cheers
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  2. #2
    UbiVolfbane's Avatar Community Manager
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    Thank you for taking the time to provide feedback. I will pass this along to the team as feedback. Thanks again!
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  3. #3
    I would say allow us to replay Missions in the same way we can Outpost Master. There are some missions I love such as City Of Pain (because it is is Stealth based ) and others I hate. I love the final attack on Pagans Fortress. Even though it has a ridiculous number of enemies there is a sense of achievement when you finish it.
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  4. #4
    Originally Posted by Pinza-C55 Go to original post
    I would say allow us to replay Missions in the same way we can Outpost Master. There are some missions I love such as City Of Pain (because it is is Stealth based ) and others I hate. I love the final attack on Pagans Fortress. Even though it has a ridiculous number of enemies there is a sense of achievement when you finish it.
    This for sure. How about a save game + option as well? Being able to run through the game with the guns that are mission locked would be much better for replayability.

    I'd also like to suggest at least one weapons pack DLC. The guns are rather sparse in any real note worthy distinction, you have to jump through some hoops and only after quite some play time to get a rather simple silenced AR to work with, early game silenced secondary weapons are non existent if you don't count the Robocop pistol, and their is really no significant difference between a lot of the vanilla guns vs their named counterparts. A few weapon pack DLC would go a long way in this game. I'd also like to suggest a wide area incendiary explosive that can be triggered like C4 as well in that. Also, what's a brother gotta do to get a fire extinguisher in this game? These wild fires kind of just get out of control and we have no real way to actively deal with them.
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  5. #5
    Originally Posted by Cortanis001 Go to original post
    only after quite some play time to get a rather simple silenced AR to work with
    You consider Act 1 + 2 hijacked trucks to get a "Worrier" a "quite some play time"???
    For "Shredder" you only need karma level 6... I had karma level 6 after Act 1 + very little exploring to unlock some mani wheels, find some masks and complete couple of occasional karma events. After finishing 1st(!) balance of power mission you can go straight to Bhadra, then to Yogi and that's it - you unlocked the Arena - fastest way to get best silenced AR in the game...

    early game silenced secondary weapons are non existent if you don't count the Robocop pistol, and their is really no significant difference between a lot of the vanilla guns vs their named counterparts. A few weapon pack DLC would go a long way in this game.
    "Hurk deluxe Pack" DLC already includes 3 signature weapons available from the very beginning, and one of them is "Sandman" - very good silenced 1911.

    And I'm not even talking about the bow (which is available from the start) - the only silenced weapon you really need (except for maybe silenced sniper rifle, and you can get Z93 from the north tower guard once you finish Act 1).

    Also, there is a very easy, almost cheating way to get ANY weapon once you unlock co-op - just invite a buddy who has this gun, find some gun on the ground and exchange weapons. Once you touch a gun it will be added automatically to your inventory.
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  6. #6
    Also a very annoying fact is: by the time u unlock all weapons and crafts , game content is finished! What do u do with all hi tech weapons you earned so hard ???
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  7. #7
    Originally Posted by Volfbane Go to original post
    Thank you for taking the time to provide feedback. I will pass this along to the team as feedback. Thanks again!
    It is nice to see that the producers pay attention to customer likes.

    Please inform us if any of the above request have been met. (particularity the multi player tweak)

    Looking forward to said upgrades and / or buying the next version of the game
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  8. #8

    Some suggestions for FC4

    I love this game however there are some things that I would love to see added to the Map Editor that would be great improvements.

    1. Please add a way to edit the attachments to the weapons placed into the game and added to the players inventory.
    2. Add more AI animations and better ways to control AI behavior. For instance give me a way to make sure that a soldier I put at a guard post will only use AI animation points that I select.
    3. Give us waypoint AI. For instance I've been trying to create an extraction map where the enemy soldiers are searching a field in a line that the player needs to sneek past. However I can't get the ai to properly move from one location to another reliably or predictably. If we could have way points for ai and to send them on a specified path with way to determine the method in which they travel. For instance if the wanted a soldier to travel to a waypoint on full alert, relaxed, running in fear etc…
    4. Also add a area trigger that can be linked to animation points so that if I arrrive in an area I designate then maybe that activates animation points that I designate.

    Thanks for your consideration.
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  9. #9
    Reactivating the outposts gives further replay value but the forts are weakened & have their gates open so it's generally much easier to take them over so I would like to see them reset as per original playthrough.
    When you play this game maxed out & with no problems then it's just magical, every flower & blade of grass moving in the wind, the leaves ripped off trees if you catch them with the buzzer, trees shaking & bending under your rotorblades & the cloud of dust when you land & take off. I know many are having problems but but I've now played this on two different setups, first play on a low spec machine with very minor stutters, second play with current sig & it runs flawlessly 85-110FPS on ultra
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