We added some new features:
• On console, Lock/Unlock camera function. This is available when using the Select tool.
So it is nice that the camera position actually stays fixed but what an absolute joke when moving pieces with Camera Auto Scroll turned OFF
The issue is not really much better because the pieces / items move from the spot they are intended to be in.
Example - I turn off Camera Auto Scroll and the camera / screen position stays on the item / piece I want to move when selected - I now move the oiece but instead of it going directly straight up / down it moves towards or away from where it should end up - Been waiting since launch for this to be fixed but it appears that whoever put in their time only did half the job - It should be so much easier now for moving items around close up and for getting the required view so it will help lots but when you raise an item up or down it should simply raise up or down and not movein other directions as it is raising / lowering.
Also I noticed when looking through maps the map says SOLO on it so I am guessing if 2 spawns are added it will say COOP
Played co op last night, Its a lot of fun. You can revive your team mate if he is down. If you don't get to him and your still alive. He can respawn. You can also give your team mate health syringe and ammo.
I don't want to rain on anybody's parade, but the auto scroll is not fixed this is a major issue. To explain when you are using object like the ziplines or a wall for a floor and you want to grab an object auto scroll will move your grab to the center or sometimes bottom center of the object which it makes it a lot harder to see if your placing the object the way you want. In fact I hardly ever use auto scroll. Making custom objects into other things is extremely frustrating. In the editor options it says you can turn it off but it seems to be always on. So why is that or do certain objects always have auto scroll on?
I think Champ and me were writing at the same time. :-P
On a side note a decided to republish 3 of my maps geared towards co op only. With more AI, heath, weapons, and even vehicles. Added 2p in the title meaning 2 players. Did not need to do it , but want to keep the challenge high.
Yeah I hear you with that - I only briefly checked for a minute - Just tried to move a zipline and it is a complete mess & no different than before.Originally Posted by ImGonaG3tUsucka Go to original post
Basically with Camera Auto Scroll turned OFF (to work as it is supposed to) when I select the zipline the camera should not move at all and I should be free to move the item around but as it did before I select the item (zipline) and you can see the camera move into some random position and it is clearley impossible to move the zipline around and get it into a good position.
I should be able to grab that start point for the zipline and drag it to where I want it to be then simply raise / lower and it would be done in seconds with pinpoint accuracy.
(I deleted my earlier rant as it was uncalled for and does not help in any way)
I was hoping that along with the co-op patch (thanks for that, by the way) you'd fix the what appears to be frequent random crashes in the map editor, but no.
It still crashes/freezes/stops working or blue screens after the update, gutted.
I persisted and worked around this by saving religiously after placing anything and everything, but as you can imagine this adds unnecessary time and stress to making any map.
Is there going to be a fix for this...?
I googled this for a while and tried many suggestions but nothing seems to work.
Any ideas Dev...?
the game side of FC4 only blue screened me 2 or 3 times (which is quite good considering the mess FC3 was when I first turned that on, couldn't play FC3 for 8 months due to crashes etc.) and with the amount of hours invested in that, it wasn't too bad.
But the editor is appalling, I've lost lots of time and map data due to it not saving continually as you go, this forum's got an auto save (while typing this) so how hard would that be. There you go, a good suggestion for you, a work around for your poor programing: an auto save in map editor set to save every 3 mins in the back ground.
Thing's like that would help us work around your shoddy workmanship when you release games/editors that aren't finished.
Which means it's impossible to test your map in the editor to iron out the kinks, due to it crashing.
Maybe I should leave it another 8 months or for patch no.32 to come out for any chance of this being a pleasure to use...?!
Originally Posted by ImGonaG3tUsucka Go to original post
Do you still get that display as in the main COOP Game when playing with another on Custom Maps ?
Also have you tried any of the destructible doors - are they now working in the editor / for our maps ?
I'm not sure I am at work and never played Co op In game. I bought the game mostly for the editor. I have only played an hour or two in the campaign .Do you still get that display as in the main COOP Game when playing with another on Custom Maps ?
Also have you tried any of the destructible doors - are they now working in the editor / for our maps ?
As for the destructible doors in the editor the very large iron gate doors blow up with grenades and the very large wooden barn looking doors you need high explosives like c4, or grenade launchers. But the regular grenade doesn't seem to work. I heard an
elephant can ram them have not tried it. That is in the editor.- Edit just play a random co op map with the large yellow door blow a hole in it.
Kemet has discovered if you go into the editor click on your map and play it, It should play like it does when it is published. But if you load your map in editor then play it. It will be different.
This was before the patch. I have tested it and he seemed to be right. I used animals in cages. If I just turn on the game go Right in the editor choose the map to play and not edit, The animals are stuck just like a published map. If I go in editor and start editing and play the animal would leave the cage. For the hell of it , I put the cage in the air side ways. With the destructible side facing down and the animals always fell out. I only used the cats and dogs. That was all before patch. Was going to post it on forums with more testing. But the patch came out. I will have to test it again.Its seems that Xb1 and PS4 have the same problems.
Hey everyone.
Thanks for your continued feedback regarding this patch. I've passed the information on regarding the Camera Auto Scroll issue which several of you have mentioned.
As for your issue tantoine666, I'd recommend trying to verify your game files to see if this helps with the crashing you're experiencing. If the issue persists, please create a support ticket which can be done HERE.
Please ensure that you provide a DxDiag and MSINFO of your system as this will help our support staff deal with your issue.
Once again, thanks everyone for your feedback regarding this patch. If you happen to come across more information you feel may be useful, please make sure to update this thread.
Well the animals now leave the cages in Published maps (as previously mentioned with the patch / update notes - see video above at 34 seconds)
So my 1st map Who Dares Wins IMO is now playable so thats good news as I always wanted the animals to leave the cages.
Also it is really good news that the vista's show in maps now.
The new Map Play Choices can be seen below. Play / Play COOP / Create A Private Match
We just need to get Camera Auto Scroll OFF working now - It works fine on Far Cry 2 and on Far Cry 3 - Basically whenever that is set to OFF and we select an item the camera screen should remain fixed and not move at all - With this not working on Consoles it is an incredibly frustrating chore to make a map where moving items close up in a cramped place because the camera often zooms into positions where we can't even see the item after it has been selected.
If that can be fixed it will be superb news so thank you Ubi Jax for mentioning it again.
TEKTORO posted this in another forum - brings me to the question can we test coop before publishing, how could we possibly assume the map is balanced without the ability to do so?
I have to agree that he has a point with this, to try out a map in COOP we have to first publish the map (do we not?) so if you then find that it requires some tweaks we have no way to delete the earlier version which means publishing a second version.
Is there anything on the horizon so that maps can be deleted from the database ?