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  1. #1
    xMiiSTY's Avatar Community Manager
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    A Note from the Devs to the Mapping Community

    As you know, we are [finally] bringing Co-op to the Map Editor! With this new update comes some information from the Developers. Check it out below.



    First, the Far Cry 4 dev team wants to give a big shout-out to all the map creators. Thanks for your dedication and for creating over 100,000 maps so far. We are constantly impressed by your ingenuity and creativity. Keep them coming.

    These are some of the upcoming changes for the IGE.

    Regarding co-op for UGC maps:
    • All maps will be playable in co-op and in single player.
    • Map creators will be able to place two player spawn points. The first one will spawn P1, while the second one will spawn P2.
    • If only one player spawn point is present in the map, both players will spawn at the same location.
    • Quick play top rated co-op (public matchmaking, can invite a friend).
    • Quick play random co-op (public matchmaking, can invite a friend).
    • Custom co-op lobby. This is a private lobby only and it’s possible to create a playlist of 4 maps.

    We added some new features:
    • On console, Lock/Unlock camera function. This is available when using the Select tool.
    • Occlusion Mesh helper. When you place an object or move an object, a gray box will display the occlusion mesh. This option can be enabled/disabled in the Editor settings.
    • 5 new Ally rebel archetypes.

    Some of the most important bugs we fixed:
    • Fix an issue where the Snow was de-activated when restarting a map while in the Map Editor.
    • Fix an issue where the Vista and the Snow do not appear once the map is published.
    • Fix an issue where the animal would not go out of an open cage.
    • Fix an issue where the rotation wasn't working for the spawners of wave 2 to 5 and for the ambient spawners
    • Fix an issue where the wave trigger settings were reset to the default value when opening the map.
    • Fix an issue where the healing syringe counter was displaying the wrong value after the Player restarted a mission
    • Static vehicles are no longer accounted in the AI budget
    • Fix an issue where the Map Editor could crash while using the Bumb tool.
    • On PC, fix copy to clipboard function. Map creators can now copy and paste objects from one map to another.
    • On PC, fix an issue where the search starts as soon as a letter is entered rather than after pressing Enter.
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  2. #2
    ImGonaG3tUsucka's Avatar Member
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    Excellent news. Fixed Auto camera. CO OP WITH PLAYLIST. YES
    Thanks xMISTY for this great news.
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  3. #3
    Kemet nubia's Avatar Member
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    Good to hear but what about destructible doors and autoscroll???????
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  4. #4
    ImGonaG3tUsucka's Avatar Member
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    Good to hear but what about destructible doors and autoscroll???????
    I think unlock and lock camera is the auto scroll. I hope so. I am at work can't test it out. To test it out make sure auto scroll is off put zip line down, grab end of zip line, if you move to the center of the zip line , then it's not fixed.
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  5. #5
    After 4 versions of the game, This is the very first post I have seen on the FC boards from Devs with fixs for the Editor.
    Thank you. That is a solid list so far.
    Looking forward to the co-op.
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  6. #6
    Awesome, Will test it out.
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  7. #7
    This is very exciting news! The update is live! I did test that the vistas work for playing maps from the map browser now. The new ally NPC characters are a great addition. And the interface for the coop system looks to be pretty spot on. I hope Ubisoft introduces new IGE content now that the major issues have been resolved. What a wonderful surprise this Tuesday!
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  8. #8
    Ubi_Jax's Avatar Community Manager
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    Glad to hear that everyone appreciates the patch. This was all due to some of the fantastic feedback the community has been providing us and we're glad to finally be able to let you all loose making some Co-Op maps!

    We continue to appreciate any feedback you can all provide us and we can't wait to see some of the crazy Co-Op ideas you all can come up with .
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  9. #9
    Originally Posted by Sabotur Go to original post
    • Fix an issue where the Map Editor could crash while using the Bumb tool.
    Is that why so many maps are crap?
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  10. #10
    Fallen-Champ's Avatar Senior Member
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    Thanks for letting us know I will have to check this out now - good that we can have 4 maps in a playlist for coop - I guess I need to look for people who want to share some maps with a buddy now.
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