1. #11
    Ch4er0n's Avatar Senior Member
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    Originally Posted by RoguishRonin Go to original post
    2. A leaderboard that is combined with all the consoles (via the Trials Portal website)
    im assuming you are referring to this. god i wish this was true. as it currently stands, this would only be useable for approx the top 3 on each console. otherwise, if you are out of the top 10 cross platform, you are hooped, and have no further knowledge of how well you stack up. as rank 9 on pc, i have no idea where i sit globally when including the other platforms.

    but this is currently best case scenario! every single score in the Uplay top 10 is bugged! this feature had potential to be an incredibly valuable resource for integrating the trials communities across platforms, and is currently completely useless
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  2. #12
    so you deceided to not give a ninja feed? even i know 90% of the people on the wishlist asked for it, (and stil do)
    And a trials Evo HD pack isnt possible, because the pit viper is the worse hardcore bike ever.
    We need another bike....a better one for the real hardcore (aka ninja's)
    But we al can ask or wish what we want....we wont get it. (or maybe not yet)

    Problem with the pit viper is that people make same kind of ninja tracks like they did on evo.
    Like bounce into a fender grab, but the pit viper has no grip like the phoenix, (its to slippery)

    When i watch a livestream on twitch of any random person, its always the point...we need a better bike for ninja's.
    We got a new DLC (fire of the dept) and multiplayer, hoped for a new bike....but what did we get? A super awesome helmet and a panda skin.
    I can't wait until may 2015, when we got all. and hope there wil be something usefull. instead of just skins/helmets
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  3. #13
    Originally Posted by En0- Go to original post
    My 2 cents:

    The problem is not to listen (or not) to suggestions and ideas. Having ideas is 1% of a great game. Then comes what is hard in game development: prioritization (which ideas do we kill), execution (how do we realize in game the initial idea, how well does it feel compared to the early vision), how do we keep a solid/continuous experience when we have to cut things everyday...

    All these things are what separate "That would be cool"-dreamy-enthusiast-gamers from professional game devs who have to ensure that this game will be in time/in budget and appealing to enough gamers to be successful enough to allow us to do another game after this one

    Of course we read the posts, listen to propositions, but between that and making it happen, there are so many obstacles...
    When I started my career, someone in my team with a lot of experience told me that he was feeling his job was to have 10 ideas and to see 11 of them killed before birth

    All-in-All: you shouldn't take that personally and that's not really relevant to blame a game dev team because there isn't most of the ideas that have been suggested.

    Cheers,
    Well said En0. Thanks for replying to this post.

    Also thanks Shifty for taking the time to go through part of the previous thread. Puts things in a little better perspective. (For me at least)
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  4. #14
    empecee's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    My 2 cents:

    The problem is not to listen (or not) to suggestions and ideas. Having ideas is 1% of a great game. Then comes what is hard in game development: prioritization (which ideas do we kill), execution (how do we realize in game the initial idea, how well does it feel compared to the early vision), how do we keep a solid/continuous experience when we have to cut things everyday...

    All these things are what separate "That would be cool"-dreamy-enthusiast-gamers from professional game devs who have to ensure that this game will be in time/in budget and appealing to enough gamers to be successful enough to allow us to do another game after this one

    Of course we read the posts, listen to propositions, but between that and making it happen, there are so many obstacles...
    When I started my career, someone in my team with a lot of experience told me that he was feeling his job was to have 10 ideas and to see 11 of them killed before birth

    All-in-All: you shouldn't take that personally and that's not really relevant to blame a game dev team because there isn't most of the ideas that have been suggested.

    Cheers,
    im not a game developer but im guessing the best place to start your new game is at the end of your last . .then add what you said accordingly .
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  5. #15
    RetiredRonin's Avatar Senior Community Manager
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    I think the whole point of being a ninja is to use the same bikes as everyone else to do extraordinary things, not to have a different bike that helps you do extraordinary things. People complained about the Phoenix during Evo, but then they adapted. Each iteration of Trials has changes to the bikes, some big, some small. I've seen people do great stuff on the Pit Viper, is it different compared to the Phoenix? Yeah, as is the HD Phoenix to the Evo Phoenix.

    As En0 said, there are probably thousands of things that different people wanted in the game, you can't put everything in there, nor would the game be good if you did. There are still a bunch of things that we want implemented that we can't talk about precisely because they may or may not make it. Trials Fusion is constantly evolving, constantly being updated to add new things and expand upon what's there.

    We aren't done yet.
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  6. #16
    Wel....that is true Shifty.
    But its so frustrating trying to do things, and it fail a lot, and cost faults. after all faults is the main points.
    I also want to ad, fusion is getting better and better.
    If i see what we got from march 2014 (beta test PC) to today, i see HUGE improvement.
    And if you say * We aren't done yet* im sure it wil be even better.
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