1. #1
    funktastic-'s Avatar Banned
    Join Date
    Sep 2014
    Posts
    929

    My opinion on scoring system

    The scoring system obviously has had alot of thought gone into it and has alot of ways it calculates percentage and so forth but this still leave to much room for an incorrect balanced system and track central ,

    The system its self is flawed , simply because as much as the math is calculated there is still the fact that this is minipulated by human nature. The system seems to rely on people playing tracks and judging tracks according to what category they are in and according to skill level and from this it seems to calculate a percentage and so forth to determine where your track is within the ladder of leadership. However human nature does not follow these rules , a person with the skill level of a medium skill range will still play in the hard category and eventually after some effort and lots of faults will mostly manage to complete the tracks , but because the track is of an hard skill level and the player is of a medium or easy level will no doubt end up with lots of faults and then in most occasions not have a great playing experience and a dislike will be given because the player is simply not good enough and not given because of the tracks quality. The system does not take this into account which it cant obviously but then the system is naturally flawed due to it not being able to distingquish between a a disslike because the rider was infact rubbish and not the fact the the track was rubbish.

    I would like to see somekind of level or progression were you get to only play medium or hard and extreme tracks if you have gained a certain level. This is done in a kind of way within the game with having to do the training levels where you learn to bunny hop and so froth. Maybe this could also be put into place by the means of having a level next to your name and the more you have progressed or the more custom tracks you compete the further your progression in level goes higher. Therefore opening the right levels of tracks to the right level of skill and people will then have a better skill level to judge the playability factor of tracks that people put time and effort into only for the lesser skilled player not know how to bunny hope or have a decent amount of balance to enjoy a very skillfuly made track.

    Another suggestions which i thought would be good and would be to use the in game money as away of paying to play the tracks , therefore the more money you have earnt which no doubt will gain you skill , will allow you to pay for entry to custom made tracks, Would also give a good interaction within track central and with that you could let the builder of the track decide upon how much it cost to enter each race , ( from a list of default prices ) i am talking aout the ingame money lol and not real.


    cheers
    Share this post

  2. #2
    RetiredRonin's Avatar Senior Community Manager
    Join Date
    Sep 2012
    Location
    Ubisoft NC Office
    Posts
    7,343
    Originally Posted by funktastic- Go to original post
    The system seems to rely on people playing tracks and judging tracks according to what category they are in and according to skill level and from this it seems to calculate a percentage and so forth to determine where your track is within the ladder of leadership. However human nature does not follow these rules , a person with the skill level of a medium skill range will still play in the hard category and eventually after some effort and lots of faults will mostly manage to complete the tracks , but because the track is of an hard skill level and the player is of a medium or easy level will no doubt end up with lots of faults and then in most occasions not have a great playing experience and a dislike will be given because the player is simply not good enough and not given because of the tracks quality. The system does not take this into account which it cant obviously but then the system is naturally flawed due to it not being able to distingquish between a a disslike because the rider was infact rubbish and not the fact the the track was rubbish.
    This is in no way what we have seen. It's typically the opposite in that players will give likes to tracks that are CRAZY difficult simply because they have completed. And that's their choice. It's their rating to do with what they want. A dislike is a dislike and the reasoning behind it are up to individual players.

    Originally Posted by funktastic- Go to original post
    I would like to see somekind of level or progression were you get to only play medium or hard and extreme tracks if you have gained a certain level. This is done in a kind of way within the game with having to do the training levels where you learn to bunny hop and so froth. Maybe this could also be put into place by the means of having a level next to your name and the more you have progressed or the more custom tracks you compete the further your progression in level goes higher. Therefore opening the right levels of tracks to the right level of skill and people will then have a better skill level to judge the playability factor of tracks that people put time and effort into only for the lesser skilled player not know how to bunny hope or have a decent amount of balance to enjoy a very skillfuly made track.
    We have this progression in place in the Single Player campaign. You must reach a certain level to unlock tracks, and must gain enough medals to unlock bikes. If someone can use the bikes for a track, then they have shown that they are able to play at that level.

    Originally Posted by funktastic- Go to original post
    Another suggestions which i thought would be good and would be to use the in game money as away of paying to play the tracks , therefore the more money you have earnt which no doubt will gain you skill , will allow you to pay for entry to custom made tracks, Would also give a good interaction within track central and with that you could let the builder of the track decide upon how much it cost to enter each race , ( from a list of default prices ) i am talking aout the ingame money lol and not real.
    You want people to pay (in game) money to play custom tracks? I can't get behind that at all. What if you run out of money? Are you no longer able to play tracks from one of the best features of the game; the FREE content of Track Central?
    Share this post

  3. #3
    funktastic-'s Avatar Banned
    Join Date
    Sep 2014
    Posts
    929
    Shifty -This is in no way what we have seen. It's typically the opposite in that players will give likes to tracks that are CRAZY difficult simply because they have completed. And that's their choice. It's their rating to do with what they want. A dislike is a dislike and the reasoning behind it are up to individual players.

    funk -Yes i agree with this on extreme but hard or medium go by a complete different set of rules on a players point of view. I agree that the vote is up to the player and this is why whatever system you have in place is flawed because the players judgement in some cases is not based on the quality of track but based on if the have had a good gaming experience whilst playing your track. By default most human will not decide that it is within their own skill level as to why they did not enjoy the track but it must be the tracks faults. " I have noticed that some players dont even notice how to handle certain jumps so then how can they be skilled in judging your track. Agreed some still like the track but a few will go on the base of what i just said and it only take 3 or 4 of these to ruin your track within tc. 4 or 5 people with this attitude out of lets say 100 will keep your of the top spot in track of the week in which you need to be to collect the most downloads in todays track central. Dont forget i am in tc everyday building most days and it is a " fact " that your track will get dissliked wrongly because of someones skill level rather than of the quality of track. Again this with the silly amount 1 disslike takes off only give more evidence that its flawed.



    shifty -We have this progression in place in the Single Player campaign. You must reach a certain level to unlock tracks, and must gain enough medals to unlock bikes. If someone can use the bikes for a track, then they have shown that they are able to play at that level.

    funk -Yes i know that what i was reffering too , so why not have it also in tc ? . The tracks however are completly different in tc to the ones in game so should have a different level gauge and maybe not looked at as the same. An hard track wont be the same as an hard track in game simply because we are not proffesionals and a persons view on whats hard or not differs so much.



    shifty -You want people to pay (in game) money to play custom tracks? I can't get behind that at all. What if you run out of money? Are you no longer able to play tracks from one of the best features of the game; the FREE content of Trackcentral

    funk -Oh come on shifty you dont really mean that do you its a bit of fun , i said that the builders could decide how much from a default list this will might not only add more fun to it , it will give something to do with the money after you have completed the game and also could possibly get people to start building more if they new they would receive money from the build. If people are paying to play the track then the money is just going to go round and round and there is 1000's of ways to earn money. You cant get behind something that you already have in your game ?


    errm that ones alittle strange

    sorry about the quoting boxes , tried to enter my answer after but it all came in the same quote box so put me own names in hahaha. maybe i should of just moved the quotations in the html i dont know how you do it lol

    Edit -
    There is a massive thing that is being forgotten and thats that 1 disslike makes a massive difference to your track where as 1 like does hardly anything. So with the scoring system as it is every step must be taken that each single vote is given correctly meaning that it is given based on the track aloneand not if they find it too hard for their skill level , or they dont like the name or the builder or any other reason. The whole scoring system is flawed because this can't be done within its calculations the way it is. Where lets say 100 people play a hard track with a medium skill level and 95% could possibly still like it even if they do bad but the 5% that dont simply because they couldnt get passed a bit which infact isnt really designed for thier skill level. Will kill your track and stop it from being anywhere near the top in tc and this within tc these days will then massivly reduce the downloads it receives so it is indeed a flawed system. A system that depends on how many dislikes it gets should infact ensure that each vote is a credible one and one based actually and solely on the track but this is imposible which means its flawed
    Share this post

  4. #4
    RetiredRonin's Avatar Senior Community Manager
    Join Date
    Sep 2012
    Location
    Ubisoft NC Office
    Posts
    7,343
    A system to allow players to vote is not inherently flawed by the simple act of them voting. There are many reasons as to why someone could or would vote a certain way, and they are free to do so. It doesn't matter what another person's opinion of the track is, and trying to make all opinions conform to someone's opinion of what deserves a like does not make sense to me.

    You can't use bikes on TC tracks unless you unlock them in SP.

    People may or may not want to think about keeping some of their game cash. We've been known to throw out million dollar items in the past.
    Share this post

  5. #5
    skill gates are a terrible idea, if anything you should be able to rate without completion.

    Case in point, I would downvote every single checkpoint ninja on track central... because single checkpoint tracks are stupid and spam the feed. Naturally, I dont wanna bother taking the time to complete them just to down vote them. Im spiteful, but not that spiteful.

    If your tracks are getting downvoted, consider making better tracks.

    EDIT: and I should say, the higher the difficulty on X1, the more likely it is to get upvoted. There are alot of garbage extreme tracks, very few beginner-medium. The beginner-medium tracks that do make it are usually fairly high quiality in comparison to the more difficult tracks... this dilemma of people downvoting tracks because they are too difficult seems manufactured. I have observed the opposite to be true in my experience... alot of poorly made tracks are highly rated simply because they are difficult.
    Share this post

  6. #6
    funktastic-'s Avatar Banned
    Join Date
    Sep 2014
    Posts
    929
    Originally Posted by RoguishRonin Go to original post
    A system to allow players to vote is not inherently flawed by the simple act of them voting. There are many reasons as to why someone could or would vote a certain way, and they are free to do so. It doesn't matter what another person's opinion of the track is, and trying to make all opinions conform to someone's opinion of what deserves a like does not make sense to me.

    You can't use bikes on TC tracks unless you unlock them in SP.

    People may or may not want to think about keeping some of their game cash. We've been known to throw out million dollar items in the past.

    It is inherently flawed if the systems main factor relies on dislikes , a person is free to disslike at his or her will therefore this can not be governed it is inherntly flawed to human nature with the balance of a dislike making so much differnce. If the suggestion of what you already have ingame is such a bad one then i suggest taking it out the game also


    as for the money again it was just an idea and abit of fun , if doing nothing with the cash in the pretence that you might be doing something is more of a better past time then cool ,

    @ usa my post wasnt anything to do with my tracks , if you dont like my tracks then i couldnt give a flying and as i matter of fact my track a pretty good quality for a person who has been playing the length of time i have. On the otherhand i totally agree with the 1 point check points , they are pointless lol

    to be honest i dont really need to point out that the scoring system is flawed as track of the week with 1 point check points and stupid floting selves are at the top tracks just show that its flawed.


    Also shifty if its not flawed how come none of the tracks have ever been recommended , if the scoring system tells you what the gamers really want and its correct why is there no floating shelved tracks in recommended or 1 point checkpoints , how come its always quality decent tracks and ones like you and other have said have not been played enough. Dj track and the briazil track in the featured feed now went by the same rules as you are speaking of yet they wasnt properly represented the first time round no ? come dude just come on Surely its your scoring system that puts these tracks at the top of tc all the time and ones like the briazilian one and djs and others down in the middle or at the bottom.

    If this is not a flawed system then i dont know what is
    Share this post

  7. #7
    Originally Posted by funktastic- Go to original post
    @ usa my post wasnt anything to do with my tracks , if you dont like my tracks then i couldnt give a flying and as i matter of fact my track a pretty good quality for a person who has been playing the length of time i have. On the otherhand i totally agree with the 1 point check points , they are pointless lol
    I dont know if ive ever played your tracks, unless your gamertag is something different. I assume you are on a different platform. Im just saying I dont believe there is an issue with harder tracks being rated poorly in an unfair manner. If anything I think harder tracks tend to be overrated.
    Share this post

  8. #8
    funktastic-'s Avatar Banned
    Join Date
    Sep 2014
    Posts
    929
    Originally Posted by BeardinUSA Go to original post
    I dont know if ive ever played your tracks, unless your gamertag is something different. I assume you are on a different platform. Im just saying I dont believe there is an issue with harder tracks being rated poorly in an unfair manner. If anything I think harder tracks tend to be overrated.
    I get you bud , there is an issue with it though believe me , its even turned into a team event now , makes me laugh alittle. I wouldnt say it massive with people in the wrong skill level and most will vote them fine and for the right reason but there is a few which wont which is life , people dont like to get lots of faults on a track and wont admit its because they are pants , it only might be a few but a few is enough to kill your track from the place where the downloads are these days. Because there is so much riding on how much percentage gets taken off even 1 disslike can make a massive difference to your track at the begining , hers an example within 10 mins of uploading i got 6 disslikes out of around 8 downloads then alll likes , all likes last night all likes today and so forth. this happens on a constant basis. One track i even got up to around 70 likes with no disslikes then suddenly boom 5 disslikes within a minute and my track was lost , the system is flawed because human nature can minipulate it because i relies on dislikes to make a difference anything that relies on dislikes has to then be fully assured that the votes are credible ones.

    have a look at my tracks bud in here they are not fantastic but pretty good for this being my first traisl , later ones are better of course
    Share this post

  9. #9
    KALzzone8's Avatar Member
    Join Date
    Apr 2014
    Location
    Finland
    Posts
    459
    If you make a great track it will get great ratings 99% of the time. If you get many dislikes on your track, try to think what's causing it. There are and will always be those few that dislike the track for whatever reason, but it's the same thing for other tracks too. Obviously there are more players that can pass the easier tracks and therefore more of those "few guys" that dislike the track. And like said above, everyone has right for their opinion and rating. Other people don't necessarily appreciate the same things on tracks that you do.

    But like I said, if you really make amazing track, it will get good ratings. In my opinion, the tracks that I found great, have always found their way near the top of the top rated of the week. Although, I agree with the ninja tracks, hopefully we'll see a possible solution for that in future.
    Share this post

  10. #10
    funktastic-'s Avatar Banned
    Join Date
    Sep 2014
    Posts
    929
    why has this turned into to a debate about my ability in making tracks ? im just going to stop posting on it now lol
    Share this post