Originally Posted by
ILLskILL KILLER
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Ok, I have a challenging question, hopefully I can explain this properly.
As some of you may know, I'm building a track featuring an animated robot, however my problem is the physics. The robot is distant from the rider, so I can't use physics joints to connect each limb of the robot, so I was going to attempt animating each limb with ope, but I really want to use physics joints so....
What I'm thinking is having three of the checkpoints freeze the rider for a set time. During that time, the physics bubble attaches to a custom camera that animates to the robot, taking the physics bubble with it, therefore allowing physics during the animation. After set time/animation, the camera animates back to the rider, game camera and physics bubble are restored, and the rider unfreezes, allowing the progression to continue.
Is this possible?
Hopefully I've explained that well enough, any help/advice would be greatly appreciated. Thanks everyone!