1. #1

    Physics bubble animation question

    Ok, I have a challenging question, hopefully I can explain this properly.

    As some of you may know, I'm building a track featuring an animated robot, however my problem is the physics. The robot is distant from the rider, so I can't use physics joints to connect each limb of the robot, so I was going to attempt animating each limb with ope, but I really want to use physics joints so....

    What I'm thinking is having three of the checkpoints freeze the rider for a set time. During that time, the physics bubble attaches to a custom camera that animates to the robot, taking the physics bubble with it, therefore allowing physics during the animation. After set time/animation, the camera animates back to the rider, game camera and physics bubble are restored, and the rider unfreezes, allowing the progression to continue.

    Is this possible?

    Hopefully I've explained that well enough, any help/advice would be greatly appreciated. Thanks everyone!
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  2. #2
    Originally Posted by ILLskILL KILLER Go to original post
    Ok, I have a challenging question, hopefully I can explain this properly.

    As some of you may know, I'm building a track featuring an animated robot, however my problem is the physics. The robot is distant from the rider, so I can't use physics joints to connect each limb of the robot, so I was going to attempt animating each limb with ope, but I really want to use physics joints so....

    What I'm thinking is having three of the checkpoints freeze the rider for a set time. During that time, the physics bubble attaches to a custom camera that animates to the robot, taking the physics bubble with it, therefore allowing physics during the animation. After set time/animation, the camera animates back to the rider, game camera and physics bubble are restored, and the rider unfreezes, allowing the progression to continue.

    Is this possible?

    Hopefully I've explained that well enough, any help/advice would be greatly appreciated. Thanks everyone!
    you Need to Change the game character.

    make a dummy object, make it the game character upon arriving the CP and place it where the Robot is
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  3. #3
    I figured it out! Totally proud of myself on this one!

    So, upon hitting a checkpoint, the rider/bike freezes, and game character changes to a dummy object which is glued to a custom camera... physics bubble is made larger, and after a set amount of time, game character and camera switch back to the rider, and rider unfreezes. This therefore puts a physics bubble at the robot when the camera goes to it, so his shoulder can now have ball joints as they would be, and animation can continue as I had originally planned.

    This is very cool, onward we strive!
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  4. #4
    funktastic-'s Avatar Banned
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    be careful when making the bubble larger , it can create massive problem within the tracks playability
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