🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #11
    Originally Posted by Frag_Maniac Go to original post
    I made this video specifically to show how to make it easy after many complained, and to prove it can be done in a little over 3 min with no ground skirmishes or healing, even on Hard, because after having done it on Normal and explained it for the benefit of those struggling, I was called a liar. This is not intended as bragging, I'm sincerely trying to help.
    Thanks for that. At least it's optional to ignore the Shangi-La stuff. Personally I can't stand arcade-style games and that's what it feels like...but each to their own. I find it bugging that development effort goes into stuff like this in a FPS when IMO it would be better spent on story development or more varied missions. The saving grace of FC3 and FC4 is being able to employ different ways to take over outposts. I create my own difficulty levels by restricting my weaponry and seeing if I can win with limited firepower.
    Share this post

  2. #12
    rcole_sooner's Avatar Moderator
    Join Date
    Mar 2009
    Location
    Norman, OK
    Posts
    13,889
    I kinda liked the Shangri-LA stuff.

    I did not think it had an arcade feel.

    I did get frustrated at the boss fight, but finally figured it out.

    As others have said it is optional.
    Share this post

  3. #13
    Frag_Maniac's Avatar Banned
    Join Date
    May 2006
    Posts
    3,883
    Originally Posted by rcole_sooner Go to original post
    I did not think it had an arcade feel.
    Agree totally, I meant to convey that as well, but forgot. I assume by "arcade" he's referring to the AI, but in reality this is not auto detect AI like in Serious Sam or Painkiller, where you have hoards of enemies that sense where the player is and rush him. You can definitely use stealth tactics here. You can also keep the tiger near you by pointing at the ground near you when commanding him.

    Shangri-La is really just another environment with different enemies, weapons and optics, but pretty much the same mechanics other than that. It's not any more "arcade" than the rest of the game.

    Originally Posted by GiveMeTactical Go to original post
    Hmmmm, I would beg your pardon on the first sentence, we all know UBI does not listen to their core customers and will do whatever they think they will like people to do or like.

    The second sentence is pretty much debatable as well, we know their pockets run rich and they rather pay their way to the top than make a decent game and get there on its merits but... at the end of the day, we gain nothing with it

    The game is supposed to be rated M for mature and pretty much all of their quests are for kids or kids alike... take the Naked and whatever from Yogi, swim around a cave, do it again, get to a jetski and get to your guns and Presto, you finish? Really... way to make an effort there!
    Yet they still sell enough copies to be near the top of the sales charts. It sounds like that includes you. If all these haters that gripe about what they see in the game were really so off put by what Ubi is creating, esp to the point of insisting they never listen regarding creative content, why are they even buying the games?

    Again, with the award, more bitter speculation than fact. This game hasn't just been raved about a lot by critics, but players as well. You only need stray a bit from the disgruntled cult gatherings found on the official forums and certain social media sites to see that.

    I'll agree with you on the Yogi and Reggie missions, they are pretty, well, junior high at best, but there's FAR more to the game than that. I can't see calling it a "kid" game based on a small percentage of childish missions. That's like calling GTA IV a "gay" game because it has a few Bernie missions. And as for Yogi and Reggie themselves, well, some parents would argue they don't want their kids exposed to pot smoking, dope shooting jokers, or a protagonist that let's them use him as their guinea pig. LOL

    The bulk of the complaints targeting Ubi and Far Cry 4 specifically have been primarily regarding technical issues, not creative ones. When it comes to game design, they're well above average. If not, then well, that's your opinion, but why not just stop buying and playing their games and be done with it? Not having done so makes it kinda obvious there's that creative lure I'm talking about, even among those claiming to dislike their game design.

    If you're going to claim you were mislead by the hype, sorry, I don't buy that. For one, you're talking like it's been going on for some time, so why would you trust it to be to your liking before buying? There was also literally TONS of details well before launch on the type of content and design this game has.
    Share this post

  4. #14
    GiveMeTactical's Avatar Banned
    Join Date
    Sep 2013
    Posts
    4,501
    Originally Posted by Frag_Maniac Go to original post
    Yet they still sell enough copies to be near the top of the sales charts. It sounds like that includes you. If all these haters that gripe about what they see in the game were really so off put by what Ubi is creating, esp to the point of insisting they never listen regarding creative content, why are they even buying the games?
    Nope, not even remotely close... if and when I do buy them they are bargain bin basement prices (5 to 8 cheeseburgers) and preferably used, this way Greedysoft does not get any of my mony.

    My gripe is not their lack of creativeness but their lack of finishing a game... there is a HUGE difference there. And No, I don't have to cut them any slack since they don't cut me or anybody else any with the price... you want to sell a 60% finished game, sell it to me a 60% of the MSRP, 70% finish, sure, 30% less, etc, etc...


    Originally Posted by Frag_Maniac Go to original post
    Again, with the award, more bitter speculation than fact. This game hasn't just been raved about a lot by critics, but players as well. You only need stray a bit from the disgruntled cult gatherings found on the official forums and certain social media sites to see that.
    Raved about? by Whom? someone that has gotten paid by UBI to raved about it?
    Game of the Year? Really? who is selecting these games... a blind, deaf and mute guy? The game launched in November and it is so great that won Game of the Year? I might have been born at night, but it wasn't last night!

    This is like Harley Davidson stating on National TV that their motorcycles are made in the USA... sure, if you want to believe it, you have the right to it but it does not make it right. LOL

    Originally Posted by Frag_Maniac Go to original post
    I'll agree with you on the Yogi and Reggie missions, they are pretty, well, junior high at best, but there's FAR more to the game than that. I can't see calling it a "kid" game based on a small percentage of childish missions. That's like calling GTA IV a "gay" game because it has a few Bernie missions. And as for Yogi and Reggie themselves, well, some parents would argue they don't want their kids exposed to pot smoking, dope shooting jokers, or a protagonist that let's them use him as their guinea pig. LOL
    They are all pretty much childish but I have not played the game all that much to fully argue the point with you... just what I have seen my friend play.
    Can't say anything about GTA as it never stroke me as a game I would enjoy playing and why they call it a shooter game is beyond me but hey... we are have different definitions of what a shooter game is.
    I don't fully understand exactly what you want to tell me by your last sentence but if it is to tell me that they rated the game M just so parents couldn't complain well, that is just lame but ok.


    Originally Posted by Frag_Maniac Go to original post
    The bulk of the complaints targeting Ubi and Far Cry 4 specifically have been primarily regarding technical issues, not creative ones. When it comes to game design, they're well above average.
    Yes on the first sentence... my issue is primordially with Technical Issues and not creative ones.
    Also yes on the game design and I have stated this many a times before, UBI game design and creativity is FULL OF POTENTIAL, better than CoD MW1 & MW2 (IMHO) but because of the multitude of bugs, glitches and technical issues is why I come here to gripe and bust their sacks, some of these days, they gotta hear me and if I can take 1 sale away from them, why not, it is satisfactory and makes me grin like you wouldn't believe.

    Originally Posted by Frag_Maniac Go to original post
    If you're going to claim you were mislead by the hype, sorry, I don't buy that. For one, you're talking like it's been going on for some time, so why would you trust it to be to your liking before buying?
    Nope, not at all, if anything, go check what I said when UBI was hyping the game, I told everyone what was going to happen and pretty much everything has come true.
    You are also correct, it's been going on since 2005 back when they launched the crappy versions of R6 Vegas and GR:AW, 2 of my favorite franchised and truly shooter games.
    Being said that, UBI scamming marketing targets morons and people with more money than brains and the few innocent that get caught in the net so yeah, Hyping is and has always been misleading. More so when they tell you the game was made on a computer but the keyboad bind is broken, they tell you this is Next Gen tech and it does not support SLI or Xfire, and I could go on but really... why?

    Also stated before, I only play Shooter Games and Campaigns, never like MP play, less so with the hackers, and technical issues so my gaming is limited to a few titles, when a few of those titles are sloppy console to pc ports and real bad at that, I tend to get a little hot and bothered with the culprit.
    Share this post

  5. #15
    Originally Posted by Frag_Maniac Go to original post
    Shangri-La is really just another environment with different enemies, weapons and optics, but pretty much the same mechanics other than that. It's not any more "arcade" than the rest of the game.
    Eh? How can you say it's no more arcade than the rest of the game? Elsewhere in open world I can choose my weapons, my mode of attack, my timing, my terrain, exactly how I go about things and can make a tactical withdrawal to recover and/or re-arm if I want to. We'll have to agree to differ, bud. Shangri-La to me is little more than an arcade shoot 'em up.
    Share this post

  6. #16
    Frag_Maniac's Avatar Banned
    Join Date
    May 2006
    Posts
    3,883
    Originally Posted by wassupwiyou Go to original post
    Eh? How can you say it's no more arcade than the rest of the game? Elsewhere in open world I can choose my weapons, my mode of attack, my timing, my terrain, exactly how I go about things and can make a tactical withdrawal to recover and/or re-arm if I want to. We'll have to agree to differ, bud. Shangri-La to me is little more than an arcade shoot 'em up.
    Having limited weapons is linear vs non linear, not arcade vs tactical. For the sake of having some semblance of realism, it has to be more primitive and limited. You CAN use retreat, recover and rearm tactics though, as well as tiger, knife, bow, or elephant. And you can shoot the vase lamps and dropped hounds for an area effect. You can also use various takedown skills, like knife throw, chain, etc. There are also bushes to hide in.

    What it appears you are disliking is the world itself, because the gameplay thematically fits it. You're given as many tactical options as such a world can realistically use. That's what I mean by the mechanics being the same. Did you expect Shangri-La to play like a full arsenal shooter, I mean seriously? One could easily argue the ability to gather powerful weapons in the main game if anything decreases the need to use careful tactics, allowing you to Rambo it, which is very arcade.

    The main difference with Shangri-La besides the more primitive setting is there's more need for stealth, but the more modern setting of the main game also enables you to overpower yourself and pretty much abandon tactics. Sure it's less linear because you have more options, but potentially a MUCH more arcade "shootem up" style. How you can even say Shangri-La is shootem up is baffling. If anything that describes Kyrat, not Shangri-La.

    Originally Posted by Phenogen Go to original post
    It's a game of "follow the tiger" (he may know what he is doing) and dodge as much as you can while you try to work out whether its worthwhile to fire an arrow out of diminishing stock, into the air or at one of the gorgons or dog things or carry on running in hope of finding more arrows and a sweet spot to hide and fire undetected?
    LOL, this is so not true. This is also indicative of what I've been saying, that there's more depth to Shangri-La's gameplay than people give it credit for. Most that struggle with it don't take the time to experiment enough to discover how it can be played. You don't have to follow the tiger. In the levels leading up to the final one you can keep it with you by pointing at the ground nearby and summonsing it there. In the final level if you simply stay on the move and distance yourself from the ground enemies, he'll follow YOU. I've battled the bird on Hard and beaten it in about 3.5 min without even getting into any ground skirmishes or having to heal once, and I never lost even one full bar of health.

    The thing to remember with any AI is there's always a way it can beaten, and quite often ways it can be so exploited that it makes it easy. The only comment I got on this video was that it looks like a boring battle, which it almost is with these tactics because it's so easy. And it certainly doesn't require youth-like eyesight, esp if you avoid ground skirmishes. I'm 57 and my eyes certainly aren't as good as they used to be. All you're really looking for is the bird's glowing open mouth, which juxtaposed to a dark background sticks out like a sore thumb. You can also hear when and where his attack is coming to ready your bow.

    Share this post

  7. #17
    rcole_sooner's Avatar Moderator
    Join Date
    Mar 2009
    Location
    Norman, OK
    Posts
    13,889
    But you can follow the tiger, it seems to kinda know where to go, but yeah you can hang back to until the enemies are cleared ... for a bit.

    Just like in the prison you could follow the smoke to find the grapple parts and to get back out .. or at least it seemed to work that way to me.

    Just don't blindly follow either, gotta watch for enemies.

    I figured limited weapon choice was because it was a dream sequence ... and just to force the player to adapt to a new type of reality ... so, yes, very linear.

    The flying was kinda platformy so I can see the arcade play style theme there .... but really it was just another form of the wingsuit flying which is part of the main game. Just had to learn a trick or 2 in the shangri-la flying to get altitude.

    I really like the Shangri-la missions. I kinda hope some DLC comes out with more of it ... especially what it was like after we defeated the boss.

    The only time I ran out of ammo was fighting the boss the first time, before I realized how to beat it. Never even got close any other time.

    I thought the checkpoints were pretty well spaced. And, yes, I died a few times, so I had to use a few.
    Share this post

  8. #18
    Frag_Maniac's Avatar Banned
    Join Date
    May 2006
    Posts
    3,883
    Originally Posted by rcole_sooner Go to original post
    But you can follow the tiger, it seems to kinda know where to go...
    I find it only makes it more difficult to let the tiger go where it want's, particularly if you follow it as well. It can easily blow any chance for stealth, and he often takes too much damage and dies. This often leaves you fending off numerous enemies by yourself if you let him make his own choices and follow him into the fray.

    Basically it works on Easy, but doesn't work very well on Hard, so difficulty setting needs to be part of the discussion because of that.
    Share this post

  9. #19
    rcole_sooner's Avatar Moderator
    Join Date
    Mar 2009
    Location
    Norman, OK
    Posts
    13,889
    Yes, once he goes invisible you know it is time to back away from him, and either send him after a seen enemy or let him hunt them out.
    Share this post

  10. #20
    jamietje's Avatar Member
    Join Date
    Nov 2009
    Posts
    123
    I don't agree with the negativity.
    Because I really enjoyed the Shangri La mission I think it was nice ot have mission that are completely different from other missions.

    Think it was a good add on and I enjoyed playing them.
    I don't see why people complain when game developers add even more content for free.

    Shangri La mission could have not been made and then the game would finish earlier.
    I'm glad they made it.
    Share this post