Sometimes when I'm a certain distance from an object, lets say a specific rock wall, the textures/shaders on that wall will blend a bit and get kind of square-ish and fuzzy, kind of like a texture overlap with the texture/shading. It only happens in a couple spots on the object and if I walk back and forth I can make it happen over and over. This also happens rarely when objects fade in and out on the object LOD. It doesn't happen a lot but it reminds me a bit of the foilage texture flickering in far cry 3, because it will only happen at a certain angle, with a certain object, at a certain distance.
Just wondering if that's part of the game or is something screwed up? It looks like a lighting issue. It's usually not too big of a deal, it doesn't happen often, but it's a little annoying.
I can replicate it by walking forwards and backwards and looking at a certain area so I don't think it's video card artifacts, seems more like a AO problem or something. Can anyone else comment if they get this kind of thing?
Here's the video: https://www.youtube.com/watch?v=Jf0h...ature=youtu.be