1. #1
    TeriXeri's Avatar Senior Member
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    Mar 2014
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    Custom Local tracks broken on TC since Update 4

    So with the Multiplayer Update I went back to my old supercross track I have on PC TrackCentral (Dirty Clean).

    Instead of spawning in the correct location (which would be lane 1) , It basicly moved the driveline somewhere inbetween lane 2 and 3, including objects that are there, or are not there.

    This basicly means all the local tracks are pretty much broken when played on Track Central as it moves the driveline away from the intended position. On my track it means you spawn inside a traffic cone which is normally between lane 2 and 3.

    Really easy to see as I put lines on my track halfway in between the lanes and the rider is right in the middle on the line,

    Before the patch Local Supercross Tracks, functioned normal when played via TC (Screenshot from old replay video)


    After the patch Local Supercross Tracks played from Track Central (Bike inbetween Lane 2 and 3)


    The driveline is moved exactly to the middle of lane 2 and 3 which is the middlepoint of all 4 lanes, which also happens if you change track building modes to anything other then LOCAL supercross.

    Building/Testing Local Supercross works fine inside the Editor
    Playing Local Supercross from favorites in Local mode works too.

    Comparison Picture:

    Left = Any other Mode moves the driveline to the exact same spot as what happens when playing the Local tracks via Track Central (between lane 2 and 3)
    Right = Local Supercross lanes in Editor, correct lanes, functions when Testing/Playing Locally.



    So basicly any Existing and I assume newly build tracks intended for local play will bug out when played on Track Central, making many tracks unfinishable with this bug in place when played via Track Central.

    Old Replays are broken in the process.

    Old Video for comparison (July 2014) when I just launched the track on TC, with the correct lane 1:
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  2. #2
    TeriXeri's Avatar Senior Member
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    I understand patches can have unexpected results especially when adding a new complex game-mode.

    I have tested multiple local supercross tracks on TC and same thing happens on all of them not just my own track.

    ---

    I have not tested local tracks in the beta builds so it's only until now that I discovered this, I cannot tell if this was happening in beta as I only built X-Supercross in it.

    But right now I'm mostly sticking to building single-lane until Supercross (Lanes) and X-Supercross (Reset/Triggers/Explosives etc.) are fixed.

    I hope the bugs regarding both Supercross modes will be fixed in decent time.

    -TeriXeri-
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  3. #3
    En0-'s Avatar Trials Developer
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    Jun 2011
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    Hey,

    Got the message. Starting internal email thread. We'll get back to you.

    Cheers,
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  4. #4
    Originally Posted by En0- Go to original post
    Hey,

    Got the message. Starting internal email thread. We'll get back to you.

    Cheers,
    Thanks. I just logged in to try new supercross tracks and none of them work now. Seems like people gave up on making new ones in the last few days too. I'm on PS4, FYI.
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  5. #5
    Originally Posted by Natetendo83 Go to original post
    Thanks. I just logged in to try new supercross tracks and none of them work now. Seems like people gave up on making new ones in the last few days too. I'm on PS4, FYI.
    Hi Natetendo83,

    Unfortunately this issue effects all platforms for now.
    But it should be fixed in future title update.

    For now you can play this tracks in Local Multiplayer mode.

    Regards,
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  6. #6
    Originally Posted by BenShermanUbi Go to original post
    Hi Natetendo83,

    Unfortunately this issue effects all platforms for now.
    But it should be fixed in future title update.

    For now you can play this tracks in Local Multiplayer mode.

    Regards,
    Local multiplayer was busted for me too. Couldn't play couch multiplayer it seems, unless the bug only happens if one person is testing the tracks in a local match.
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