The existence of the Rayman skins/bodykit suggests that was a lie.
I don't "hate" the new stuff per se, but I do worry that RedLynx is losing sight of what made the earlier Trials games so...
Type: Posts; User: KitchenKnives; Keyword(s):
The existence of the Rayman skins/bodykit suggests that was a lie.
I don't "hate" the new stuff per se, but I do worry that RedLynx is losing sight of what made the earlier Trials games so...
Yeah I know, that's the difference between a glitch and an exploit. Using workarounds to block an intentional function of the game which wasn't designed to be disabled; but that's not my problem with...
Boy, I sure hope this gets patched :p
Yeah, the second line was necessary. I'm going to work around the aesthetic issue by hiding the real checkpoints and using them to trigger dummy checkpoints placed next to the driving line :)
Thanks a lot dude, glad you took the time to come here :)
I'll try this out later, I think I can get it working from your explanation.
Is this possible? I know I could just trigger a fire event every time, but I only want it to occur if the rider was already on fire when he activated the checkpoint. It's possible to skip the fire in...
I actually just realized I did capture it on video at the time. I don't have footage of it persisting throughout resets and restarts though.
Here it is:
http://youtu.be/MTiu4vwhKME
Thanks man. Can I separate the lines, place the checkpoints and then put the lines back again?
I could just keep the lines slightly apart, but it's annoying not having freedom over where I put my...
Hey guys,
I was wondering: What determines which driving line a placed checkpoint will register to? Is it just proximity? I'm creating a track with upper and lower levels, so I've used a split...
It seems to occur entirely at random, but once it's started it keeps happening intermittently. I was resetting checkpoints multiple times and perhaps 60% of the time the sound would cut out, with...