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  1. Replies
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    Thanks for the advice Cynical Creator. The...

    Thanks for the advice Cynical Creator.

    The solution is indeed with attaching the animating object (OPE) either as a dummy object or an invisible object, then connecting via a Physics Joint to the...
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    Did the Path Follower, but experienced the same...

    Did the Path Follower, but experienced the same issues as with the object position event.

    Then, I realized there's something amiss with the physics engine altogether.

    I put the map on the big...
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    Good advice. I have been having the same thoughts...

    Good advice. I have been having the same thoughts because of the behavior I've noted. OPE might be best used for background animations. I will try a path follow or other physics methods for moving a...
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    Hi, I rebuilt the scenario and the same thing...

    Hi,

    I rebuilt the scenario and the same thing is happening. Even with just a simple metal plate.

    It's almost like there's a magnet pulling the bike back as the object moves forward down the...
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    More Info

    This also shared with Ubisoft Support:

    Yesterday (4/1/19) I spent time in the editor, created 3 new tracks, and overwrote 1 of the tracks several times. In all there were 6 tracks in track...
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    I have also experienced this issue. And the...

    I have also experienced this issue.

    And the only thing to do is every time you make edits to your base track, save as a new track as a backup.

    I will investigate and see if I can reproduce on...
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    I have also experienced this bug. The only...

    I have also experienced this bug.

    The only workaround is to drag it out of the way and forget about it.
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    Thanks JolanXBL, These are great suggestions...

    Thanks JolanXBL,

    These are great suggestions and I would love to try them.

    :(

    However I lost the track I was editing to the disappearing track bug.

    But I could still set up a test for my...
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    Ride on top of moving object

    HI,

    I have a track wherein the rider/bike land on an object. The hit event causes the object to move on a linear path (the driveline) until the rider/bike reach the end of the object movement and...