Thanks for the advice Cynical Creator.
The solution is indeed with attaching the animating object (OPE) either as a dummy object or an invisible object, then connecting via a Physics Joint to the...
Type: Posts; User: shticky74; Keyword(s):
Thanks for the advice Cynical Creator.
The solution is indeed with attaching the animating object (OPE) either as a dummy object or an invisible object, then connecting via a Physics Joint to the...
Did the Path Follower, but experienced the same issues as with the object position event.
Then, I realized there's something amiss with the physics engine altogether.
I put the map on the big...
Good advice. I have been having the same thoughts because of the behavior I've noted. OPE might be best used for background animations. I will try a path follow or other physics methods for moving a...
Hi,
I rebuilt the scenario and the same thing is happening. Even with just a simple metal plate.
It's almost like there's a magnet pulling the bike back as the object moves forward down the...
This also shared with Ubisoft Support:
Yesterday (4/1/19) I spent time in the editor, created 3 new tracks, and overwrote 1 of the tracks several times. In all there were 6 tracks in track...
I have also experienced this issue.
And the only thing to do is every time you make edits to your base track, save as a new track as a backup.
I will investigate and see if I can reproduce on...
I have also experienced this bug.
The only workaround is to drag it out of the way and forget about it.
Thanks JolanXBL,
These are great suggestions and I would love to try them.
:(
However I lost the track I was editing to the disappearing track bug.
But I could still set up a test for my...
HI,
I have a track wherein the rider/bike land on an object. The hit event causes the object to move on a linear path (the driveline) until the rider/bike reach the end of the object movement and...