Nevermind, just figured out it doesn't need to be disabled as you manipulate the data sources instead.
Type: Posts; User: Darkest_Quasar; Keyword(s):
Nevermind, just figured out it doesn't need to be disabled as you manipulate the data sources instead.
I'm not sure if it's intentional or a glitch but I can't seem to deactivate 'Reset in Checkpoint Restart' on a Path Follower Event, it just always reactivates itself after I exit the Object...
Worked a treat, thanks again, you saved me a lot of head scratching and getting nowhere :)
Thanks Jolan, i'll give the guide a whirl :)
Hi all, I have looked around for a tutorial on this but can't find one. Does anyone know how to create a custom fault counter? I was thinking maybe using VDS's tied to the in-game fault counter and...
I've experienced a problem when trying to glue objects that are on different layers, the error message comes up and says press x, but when you do it doesn't go back to the editor. It just gets stuck...
Hi
I didn't describe the problem very well, sorry. The flashing i tried to describe isn't a flash really its more like the object momentarily disappears (for a milisecond) then reappears at the...
Hi
I have a problem with OPE objects flashing when they start their loop (it's a conveyer belt with barrels). This used to happen in Evo but usually only when the object was at the edge of the...