Hey guys, let me tell you how U***** cheat us on this question !
Go to the NVIDIA Guide web and find the textures Interactive Comparisons ,you'll see there's not some obvious differences...
Type: Posts; User: jhgfkdj; Keyword(s):
Hey guys, let me tell you how U***** cheat us on this question !
Go to the NVIDIA Guide web and find the textures Interactive Comparisons ,you'll see there's not some obvious differences...
I am waiting all the time from yesterday, so why is it still not coming out yet?
OO! I guess you forgot to quit the game after changing the textures , do I? So it looks no differences among low and high and ultra at all.
I guess you choose high texture but not ultra. There aren't such obvious differences between high and ultra around the leading role, but quite the two worlds in the distance. I have never seen such...
Although I don't know what's the ...fog of war type buffering... it's exactly a good news as you say that Metal Gear Solid will use a better technology to handle the distance texture problem to make...
Actually it is as what you say. And creasing the distance of texture draw may be a heavy press on CPU and GPU! But let's image that , if they could creat a new vedio option to increase the density of...
Come on! DOES Ubi really want to ignore this problem ?
And what's the textrue quality in PS4 comparing with PC?
Oh finally!Eventually i found someone had the same issue with me! I was very confused many people saying the bugs or glitchs or framedrops but no one complain anything about the awful DRAW DISTANCE...