First off, THANK YOU Ubisoft for addressing this issue! :D Ever since the patch, I've been able to over write my maps that I publish so no more different versions of the same map! However, that has...
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First off, THANK YOU Ubisoft for addressing this issue! :D Ever since the patch, I've been able to over write my maps that I publish so no more different versions of the same map! However, that has...
On your 4th point, I don't remember that feature in the level editor for Far Cry 4. Or maybe I missed something? I'm still discovering something new with the editor once in awhile, since I've only...
You can request that your map gets deleted, but you can't directly delete your own map. I am hoping that in the future, through an update, Ubisoft will allow us to remove them from the Arcade servers...
I agree, and it is a feature I've been begging Ubisoft to implement in the future. I have a few experimental maps of my own I didn't intend to clutter the servers, and if I had the power to remove...
No, not really. If I play through the level with the map editor, not only can I not select difficulty levels but performance is hampered considerably (partly because maps played through the level...
Believe me, if I had the ability to delete my maps from the servers I would do so without hesitation. In fact, I never intended to share my maps online because they are just too simplistic to be...
The Far Cry 4 Editor was the same way, if I tried to play my level through it I'd get 55-58 frames. And that was if I was lucky. I think it has to do with the fact that the editor runs under windowed...
Yeah, this is a common problem that people have been having lately. Including myself.
https://forums.ubi.com/showthread.php/1861274-A-way-to-Update-published-maps
Hopefully Ubisoft is noticing...
Well......you can 'request' for the map to get deleted. But you can't delete your own maps from the servers. I requested that a couple of my own maps get deleted, but so far they're still up. That...
Hopefully they get this problem fixed sometime in the future. Especially since I like this editor (even though it does lack a couple of features I do miss from the previous editor)