Why can't we have a trigger that will despawn all AI the player has passed and spawn the next wave? I'm asking because I did a journey map called "Dark Tower" and if I run thru wave 1 without killing...
Type: Posts; User: Hawk_wVw; Keyword(s):
Why can't we have a trigger that will despawn all AI the player has passed and spawn the next wave? I'm asking because I did a journey map called "Dark Tower" and if I run thru wave 1 without killing...
:There should be an option of the trigger working always,"
Amen!!! :D
I knew I was the culprit! I've found my map, which I updated once so far, in the "Newest" category. D'oh!!!
S'all for now . . .
Hawk
Hoping someone can help me with this issue. I constructed my first map, an assault aptly titled "First," and published it as soon as it was playable. It got 3+ stars and I was amazed. As there were...