I thought it was too easy too on my first playthrough even on hard, then I realised it was only because I got the first 2 perks that increase health.
Now I just leave it as it is and I'm dying...
Type: Posts; User: engapol123; Keyword(s):
I thought it was too easy too on my first playthrough even on hard, then I realised it was only because I got the first 2 perks that increase health.
Now I just leave it as it is and I'm dying...
It's the endings that ruined any replay value for me. From now on, I know that every peggie I kill, every hostage I save, every outpost I libereate, it will all count for nothing since Joseph either...
Best thing is that it seems easily fixed, just modify the final boss fight so that you start it when you want. Having to kill the boss of a region while there are like 4 unliberated outposts and 30...
I agree with most of your points FC5 made a lot of improvements on FC4 but I feel like 4 is still more enjoyable at least for now.
FC5 Pros:
-Interesting and varied side missions, no longer...
Agreed, game is way too easy right now. It takes forever to die even on Hard, like when my health goes down to 0 it still takes so many hits from an enemy to finish me off. And it doesn't help that...
If anything I find the game too easy on all difficulties, I can just go rambo into a an enemy outpost and never die unless I get hit by a massive explosion or something. Seriously the amount of...
The only consolation is that at least on a 2nd playthrough I'll still see new stuff. I've managed to force Jacob's confrontation when I've done only 15/41 missions -_-
John's region is the only...
I'm loving the content and amount of it so far, but after finishing John's region I noticed it was way too easy to gain RP in Jacob's and Faith regions. I've liberated only one outpost in Jacob's...