I'd also add that playing a map within the editor is not the same as playing it outside the editor - you're limited to three of everything instead of the six max you can normally carry. I presume the...
Type: Posts; User: MA_FC; Keyword(s):
I'd also add that playing a map within the editor is not the same as playing it outside the editor - you're limited to three of everything instead of the six max you can normally carry. I presume the...
Interesting. I'll investigate further.
Thanks
Is my memory playing tricks on me, but I seem to remember that AI would happily swim about in days gone by should they land in any water, but now they seem to be instantly drowning. Is it a change or...
Update:
I see loads of them have now been removed, so I guess that's all okay. Still dunno what it was all about though.
It's by cake365cynical and it's been posted with minor name changes, and occasionally slightly altered loadouts, about sixty times in three separate waves, today being another fifteen times so far,...
When playing Outpost maps if I don't get an undetected I consider it a failure - on my part, I mean. Though having said that, I've no time for maps that make it an Outpost level and then drop you...
Is it just me or are these essential before you even bother loading up a map? If I see the loadout is the crappy default I think, 'lazy bugger' and pass, or if every loadout is just more of the same...
I'd be honoured, and interested to see if anyone made something new from any of my maps as I'm the first to admit that they could all do with more work on them. However, it really should be up to the...
It's definitely a terrain bug, and when you have a look at them in the editor (not my maps, other people's) they do appear to be more prevalent in ones that are close to maxing out, so I think it's a...
I'm talking about some maps getting a giant square tower in the distance that goes from the ground to the top of the map and doesn't appear to be anything to do with anything but it comes and goes...