In all groups I have played with thus far people die incredibly fast while baddies take a long time to kill, some are just huge bullet sponges. Tactics seem to evolve around moving a lot to random...
Type: Posts; User: AurioDK; Keyword(s):
In all groups I have played with thus far people die incredibly fast while baddies take a long time to kill, some are just huge bullet sponges. Tactics seem to evolve around moving a lot to random...
If Far Cry had free building in conquered outposts like Fallout 4 I can see myself losing my job to become a full time Far Cry architect. Luckily it doesnīt :p
Not too proud of the hours I spent...
Well, I finished it anyway, I didnīt think of using the sniper as a machine gun, just as many bullets in the head before retreating for healing and killing addons. Thatīs what I pretty much did all...
Not interested in grinding anymore, I just wanted to follow the story, kill a few bad guys, get the outposts and be done with it. Thatīs what I did in Far Cry 5.
The twins are however impossible...
Another vote to get this done, sometimes I just want 30 minutes to get something done without having to deny people to join my game, that further requires explanations and time goes by quickly when...
I tried pressing "shift" while scoping and it does nothing, am I missing something?
Forced story progression is the normality in railroaded games, itīs a natural part of a linear campaign where you go from point A to B, something happens at B which paves the way for you to move to...
When I mentioned Fallout 4 I was merely referring to the branches it had in itīs storyline which is something very few other games have made. I believe there were 3 factions you could join and things...
High caliber armor piercing sniper rounds to the head usually solves that puzzle.
Itīs one of the things Fallout 4 got right, at least you could decide how things would turn out with a multitude of different endings. I was hoping Farcry would have have evolved in that department.