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    Linearity = BAD design

    Linearity is bad. Always. Period.

    All the characters, Vaas included, should be able to be killed with your gun as any other character. Not in some weird cutscene like somethings.
  2. Sticky: Linearity = BAD design

    Listen, I believe I have some valid, crucial, fundamental point here:

    1. The good = attacks on enemy outpost and all the game mechanics related to it, like enemy AI. Also - radio towers switchin...