there are unlocked DLCs in this thread, so somehow i doubt there will be any trouble over a gun you can unlock through regular play -- without spending any extra money.
Type: Posts; User: solecist; Keyword(s):
there are unlocked DLCs in this thread, so somehow i doubt there will be any trouble over a gun you can unlock through regular play -- without spending any extra money.
yeah, that's not how that works. read the installation instructions that you just quoted.
it is not in a hex value. if your gibbed tools are up to date, it should look like this:
<object name="BaseDamage">
<field name="hidEventName" type="String">Stims</field>
...
@karmakgb
so, i'm digging the crafting mod requiring more materials, but i'm noticing there's not a lot of mixing going on. it would be neat if each recipe required multiple skin types, rather...
entitylibrary.fcb>weapons>FC3>arrow.xml/frag_grenade.xml/proximitymine.xml etc. etc. they're all in there.
no idea about the crosshair. why on god's green earth are you using it? man up and turn...
there really should be no worries about this. i have been testing this extensively and it is painfully obvious who the commanders are. they always wear a vest, sometimes a beret, and have an...
i think he may want the weapons to not show up in the shops at all until they've been unlocked? that's what it sounded like he was asking, at least.
yeah, the current quicksave/quickload is basically the same as the menu save, as far as functionality goes. the quick load will NOT load the most recent "quick" save, it will load the most recent...
the problem with mimicking the arrow drop is that it would undoubtedly cause major performance issues. i'm hoping there is another way.
nope, it does not! i made them cost 4 leaves and it just skips it; doesn't make you create the syringe.
definitely gonna swap my crafting file for yours, though. sounds interesting! thanks. do you...