Kocour,
We're not asking for two sets of sounds. Simply pushing the server side setting of attenuation=1 to the client will fix the problem with no change in sounds. It would be an OPTION for...
Type: Posts; User: WB_Outlaw; Keyword(s):
Kocour,
We're not asking for two sets of sounds. Simply pushing the server side setting of attenuation=1 to the client will fix the problem with no change in sounds. It would be an OPTION for...
You're kidding right? There must be a huge language barrier here. At least as bad as raaaid's.
--Outlaw.
Actually there is (or at least was a few years ago) a piece of freeware out there that does exactly that. It finds the end of your nose and maps the motion to the mouse. It worked nicely when I...
As you increase speed, time slows down for you. That's how you can travel "into the future". Go whizzing around space at the speed of light for 20 years (as measured by you) and more than 20 years...
That's why it's wrong.
raaaid,
Are you saying that the pressure differential between the upper and lower surface of the wing is NOT produced by the Bernouli effect or are you saying that the...
On my sound hardware it's still porked. Online I can hear other aircraft engines at 300 yards away. Gunfire range varies from 600 yards to full sectors away with no apparent rhyme or reason. I can...
The carriers in AH are synched just like player aircraft, tanks, APCs, supply trucks, PT boats, landing craft, etc. It's not a big deal. Friendly collisions are turned off in regular arena play to...
If possible, please implement more "absolute" controls in addition to the toggles we now have. For example, having to cycle through all the radiator positions is a pain. It also makes it very...