After > 1500 hours in TD1 I think I've sort of 'chewed all the flavor out of it' by now. It's been a good long run and I've had a lot of fun, certainly have gotten my moneys worth many times over. I...
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After > 1500 hours in TD1 I think I've sort of 'chewed all the flavor out of it' by now. It's been a good long run and I've had a lot of fun, certainly have gotten my moneys worth many times over. I...
Before launch I was imagining something similar to survival in a way. A lawless city in chaos with enemies roaming and patrolling the streets and a more dynamic system where they would riot, loot and...
From what you say I get the sense that having various objectives in the 1-30/campaign gives a sort of purpose to game play and it flows naturally. It's designed to give the impression of being a...
Yeah, survival was done very well. That reminds me.. I've seen a bunch of posts (reddit, youtube I think mostly) that wanted the base game to be at least a bit more like survival. Makes me wonder if...
Re: living and breathing world - more open houses, buildings, subway entrances, high rises.. more interactions, some more people wandering around, more enemies and perhaps even a dynamic territory...
There is a line in The Matrix that I really like: 'What you know you can't explain, but you feel it. You've felt it your entire life, that there's something wrong with the world. You don't know what...
Yeah, same. I can't bring myself to delete a character - 2 x dz 99, 1 x dz 70 something and 1 x dz 50 something.
Probably sneaking around the dz for the first time. I've never experienced anything quite like it. I'd say survival was also quite fun (in moderation).
I really enjoyed survival however found that I could only play it for a limited time - it was high tension and mentally draining. If we were able to control the tension by venturing into really chill...
The immersive environment they've built. It's far and away the #1 thing that has kept me engaged. The city sounds, the small details like steam coming from the manhole covers, natural lighting in the...