Why can't we have a PvE DZ?
The DZ is already full of a*******, which do nothing else than camping to snipe other players.
Therefore the players shouldn't be forced to play PvP.
Type: Posts; User: NC-Rhakor; Keyword(s):
Why can't we have a PvE DZ?
The DZ is already full of a*******, which do nothing else than camping to snipe other players.
Therefore the players shouldn't be forced to play PvP.
But you can create a "grind content" without such a lottery.
In every MMO you need to grind. But The Division is the only game, where you need luck.
Actually i know it only from TD1 and TD2. No other game makes such a s***.
Beside the "money problem", what do you think about the crafting system?
I just think, it's a lottery-s***.
For exampel my mask blueprint can have 370 - 450 armor. That's a lot of difference!!
That's right. It's just sad, that a great coop shooter get's ruined, because of unnecessary grinding and crafting systems.
TD1 had the same problem. Ubisoft made a great story, a great world, and a...
However, i would still accept to look for tons of materials to craft one item, if it had fixed values.
But at the moment, you need to collect a lot of material and get a piece of armor, without a...
In my opinion a Coop-Shooter should have more content than crafting an item again and again...
@Strit: So you prefere to waste your time with a time-stealing crafting system over playing some real...
I just played the Beta of The Division 2 until I saw the crafting system.
Like in part one you need a lot of luck to craft a good item.
For exampel my mask blueprint had 370 - 450 armor. That's a...
I just played the Beta of The Division 2 until I saw the crafting system.
Like in part one you need a lot of luck to craft a good item.
For exampel my mask blueprint had 370 - 450 armor. That's a...
Wow, that really sounds like a brilliant gameplay...
I just don't understand, why players like you want to force everyone to play PvP. I still think that seperated servers (PvP and PvE) would be the...