Flame turret in Division 2 'NEEDS' to be changed into the turret from Division 1. Especially with the new Pick-up turret function, this will make for some good skill builds.
Type: Posts; User: N3XUZ_; Keyword(s):
Flame turret in Division 2 'NEEDS' to be changed into the turret from Division 1. Especially with the new Pick-up turret function, this will make for some good skill builds.
True, however they lack. Big time. In any RPG can you heal a one shot? Also have you played Division 1? As someone that has both completed several times, I am aware all these situations but we must...
Correct, however does it hurt to ask?
Re-add Threat to Weapon Mods/Skills(Shields) as you use to, giving Tanks a Purpose to hold Aggro on enemies whilst DPS and Heals remain almost undetectable. This will revamp the true play style of...
Skills are pretty useless in Heroic/Legendaries, they only have enough damage to weaken the enemy, in Division 1 the Sticky Bomb and Seeker Mines have vastly more damage in comparison making a skill...
When choosing to go into a Mission or World Tier above Hard, all Targeted Loot should be High End quality, and the Higher the Difficulty; Heroic/ Legendary should have a chance to drop 2 with...
Adapt the Division 1 style of the Flame Turret, it was extremely helpful for it to have a directed flame rather a spray, This will improve playability, and styles for builds. The use of the Flame...
Everytime you unlock or are capable to do any of the locked missions/invaded missions. It posts it's self everytime like you have never done it before... It was only needed or required the first...
Majority of gamers I have meet cannot complete the new raid, far to hard for elderly players to grasp, avg. gamers are even having a lot of trouble with it, even if they have the gear. The idea of...