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  1. Replies
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    If they reinstate not reloading whilst sprinting...

    If they reinstate not reloading whilst sprinting in PvP they should also nerf extended mags because with the TTK as it is now I'm getting downed in less than a mag and I have 420K toughness (at the...
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    1,792

    So explain to everyone please, in plain English,...

    So explain to everyone please, in plain English, why you feel that when your mag is empty and the game starts to reload, then to protect yourself you throw a nade, combat roll out of the way, the...
  3. PTS3 Last Stand suggestions for normalisation

    I think at the start of playing Last Stand we should all be on the same gear level (ie normalise everything) to weed out the good players from the bad.
    Players can choose which level of...
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    > RIP seekermine & historian spam hear hear

    > RIP seekermine & historian spam

    hear hear
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    137

    PTS3 Last Stand Be Like...

    ...everyone with pre-existing PvP builds from Live sh1tting all over everything else....

    And then you don't give us free gearset caches to quickly make a build that we can use.
    Not everyone has...
  6. Last Stand matchmaking, hows it working out for you?

    We're finding the Last Stand matchmaking system is wildly inconsistent. Sometimes we get into a game with experienced groups and have a really good time. Other times (mostly) it's a random mish...
  7. Replies
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    306

    Yes delta been an issue for us on the PTS ;-) ...

    Yes delta been an issue for us on the PTS ;-)

    Suggestion then: on PTS enable/disable runtime and network stats overlay option so video recordings can help you with logistics diagnostics.
  8. CC is out of control and it's killing Skill Power builds

    So Massive, you know that seeker mines are OP, but what about turrets and well just about everything related to Crowd Control?
    In some cases it's impossible to deal with the other team in Last...
  9. Replies
    3
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    306

    Weapon Damage not registering

    So I'm getting Last Stand games where I'll empty 30 rounds into a players body and they don't take any damage. They turn around and then melt me.
    Then other games it feels "normal" where we trade...
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    I agree with a universal or global normalised...

    I agree with a universal or global normalised damage taken limiter. So that no matter what build you run, it comes down to playing style, fun creating builds, and the game mode... it removes those...
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