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  1. Some feedback on the TU12, and the game in general

    The first couple of things that I want to say is that:

    1- my intention is NOT to start a discussion, but just to give the DEVS my opinion on the game. Feel free to comment, but I will not...
  2. I know that, and that's exactly the point I'm...

    I know that, and that's exactly the point I'm trying to make.

    When we get the builds as good as mines are, it doesn't make a big diference if I get that extra 3% or 4%, so it's not worth it to...
  3. My clan HAD a waiting list. Now we have around 80...

    My clan HAD a waiting list. Now we have around 80 spots free, and of the around 300 members that are still on the clan, most rarely play, even the more hardcore players.

    The majority of us have...
  4. Well, right now we have NOTHING. We can't...

    Well, right now we have NOTHING. We can't optimize builds, rellying on RNG just doesn't do it anymore, and there's less and less people playing the game.

    My sugestion is to give us a clear path to...
  5. As soon as someone mentions "Optimization table",...

    As soon as someone mentions "Optimization table", everybody immediatly thinks of TD1. I was very clear that the system used in there was a BAD one, because it made everything GOD rolled in a week or...
  6. You think that having THREE extra recalibrations...

    You think that having THREE extra recalibrations every week would kill all engagement…?

    From MY experience (me playing and talking to other people), what's killing player engagements is not being...
  7. If we could earn as much Div Tech as we want, and...

    If we could earn as much Div Tech as we want, and do it like on TD1, for ME, it would be great, but I'm sure we would get to the point were the hardcore grinders would get fully optimized builds VERY...
  8. The game needs "Optimization", to make most content revelant again

    I've made a post about this issue before, but on that one I focused on the "grind" for better gear/weapons, and how Optimization would value our time in game.

    Now, I want to approach this from a...
  9. One mod slot represents 12% Crit Damage, which is...

    One mod slot represents 12% Crit Damage, which is a lot on a DPS build, but you're right about that, the mod slot won't be a problema after TU11, and that will sure make it easier to built the way we...
  10. Aaaaaand again, that's ONE issue, like you said,...

    Aaaaaand again, that's ONE issue, like you said, RNG, that can be approached by diferent ways. I think improving the stats on the gear it's the best way to fix the issue, but if people think that...
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