The PTS seems to suffer from a number of UI issue. The details panel for Gear & Skill Mods doesn't refresh, and only started working after I mark/unmark items as junk. Video below shows it in...
Type: Posts; User: GramTooNoob; Keyword(s):
The PTS seems to suffer from a number of UI issue. The details panel for Gear & Skill Mods doesn't refresh, and only started working after I mark/unmark items as junk. Video below shows it in...
When a defensive gear mod that adds +total armor percentage is equipped, recharged talent fails to proc because it couldn't factor in the bonus armor. But once the gear mod with +total armor...
Rooted Cd doesn't start until your leave cover, which means if you stay in 1 cover for a long period, rooted will only proc once. Once u exit that cover, then the cd starts and 25 sec later, you can...
I happened to have an old gameplay video of how shield used to work before the Tidal Basin update. As you can see, putting shield away will automatically bring up my LMG and using shield will...
Cooldown reduction skill mods does not work on Flame Turret variant when equipped. But cooldown reduction attribute from gears does reduce the cooldown of Flame Turret. Seems to be a bug with the...
I also encountered this bug. Recharged talent on gun doesn't seems to activate even at max armor. I even let the enemy hit my armor and regen it to see if the talent proc, but nope. It's most...
I dunno why the mod is confused and why the problem can't be reported to the team just because his confused. I mean, its a easily replicateable issue for a GM. For us to take a video of this, we need...
Yes, this same behavior is plaguing me since the tidal basin update. When the shield breaks during combat, I find myself stuck in pistol mode until I manually swap over to a primary or secondary. But...
Just tested on a GS499 Sweet Dreams that I looted with 164k bullet dmg. I upgrade it with the lullaby blueprint for visual change, but instead it gave me a Lullaby at GS471 and lower bullet 153k? So...
Been smooth for me on DX12 since patch 1.7, zero crashes. Was amazing but yesterday I decided to turn on Nvidia Shadowplay (overlay + instant replay) within Geforce Experience in order to record...