yeah, there are lots of utility talents that just cant compete in their slot. Honorable mentions like reassigned are tamper proof and explosive delivery. I think a pretty fair rule to decide which...
Type: Posts; User: gustavonerdz; Keyword(s):
yeah, there are lots of utility talents that just cant compete in their slot. Honorable mentions like reassigned are tamper proof and explosive delivery. I think a pretty fair rule to decide which...
If you need more help with the debugging, it feels like it works sometimes (extremely rarely), and it's easy to know it's working because you'll see the talent icon.
update: hmm, no. this is...
Sure, here's a video:
build with 6 armor cores tier 6 shield, tier 1 artificer hive. I get a kill and overcharge does not happen. The skill with the lowest tier gets booster to tier 2, however.
...
Right now, deflector shield damage (which is boosted by skill damage) is not being considered as skill damage for the In Sync talent, it will not activate the skill damage part of the talent. Even...
Since future perfect is supposed to boost tiers on kill, when I kill enemies I see the shield HP cap going up. But the issue here is that once you get a kill and the shield is up, the shield won't...
As in title: Set up a build with 6 blue cores for a max skill tier shield (and low skill tier second skill), get kills with a future perfect weapon. Only the lower tier skill will be bumped up and...
Doing some reverse math here to further compare basic armor regen to makeshift repairs:
Lets say I do that one build with 3 foundry, 2 golan and emperor's guard for 5% regen, with around 1.7m...
Ok, so I decided to check and see how much the Makeshift Repairs would impact a mission, so I looked at the stats for heroic zoo.
Two key numbers here:
- Damage taken: 24 million.
- Clear time:...
Yeah I'm simply not getting any foundry icons at all here.
just adding to this: there should be a foundry icon as per this video here
https://i.imgur.com/jrAEr6x.png
I'm also not getting the...
Meanwhile it's incredibly unsatisfying on pve. In the phase 1 beta it allowed for interesting PvE combinations, like making a skill damage deflector build viable (since you could actually take body...