Hidden indicator doesn't mean unparryable
Type: Posts; User: Onyx I Vector; Keyword(s):
Hidden indicator doesn't mean unparryable
Hi, I'm on Xbox ONE and i have an issue with the cover system. Without any warning, i can no longer take cover, i need to quit the game to the main menu to fix it... Temporarily.
That's a little...
Thatīs actually a fact, orochi IS SLOW, itīs first top light: 15 frames, all others light are 18 frames, like shugoki. His zone attack: 12 frames.
So, orochi is globally a slow and predictable...
The orochi is slowest assassin, that's a fact. His top light is 15 frames, zone attack 12 frames. The sides are 18 frames, like shugoki. Against an orochi top is your priority, the zone attack...
Orochi needs a buff or a rework of his kit.
At mid/high Level is too predictable, his only useful are top light and zone attacks, the rest is to slow/predictable. No mix up, deflects are not worth...
Storm rush nerf (alpha/beta to release) was related to that. Normally a successful storm rush stun the adversary enough to link with a double top light. Thatīs why all the nerf related to storm rush...
Nope
Switch guard/ block frame data
https://youtu.be/hNTWO7W1VrI
Light attack speed frame data
https://youtu.be/Gm5L19vZiEg
This is not ubisoft this time: http://support.xbox.com/en-US/xbox-live-status
This beta is broken, i don't get it
Same here for me and my friends in France, we all have good connection and open NAT, wtf is going on ? The alpha/closed beta worked berger than The open beta, that doesn't make any sense.