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  1. If I see this correctly in the video, you just...

    If I see this correctly in the video, you just need to round down the datasource for the time to the nearest 1/60 second.
    So take your datasouce for the time, multiply it with 60, using the 2 Input...
  2. Using the Frozen setting, your slow motion would...

    Using the Frozen setting, your slow motion would only affect the rider. While you still are able to handle the slow motion at the most objects using an slow OPE animation, all effects (like e.g. a...
  3. Yeah, this is really annoying. I remember me...

    Yeah, this is really annoying.
    I remember me having to change my description, because I used „balls“ in it, but I meant Footballs and not... you know ;)
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    Hello, In the Sound Source Object, there is a...

    Hello,
    In the Sound Source Object, there is a own category for Music stuff, but there is not a single comfortable sound that you could use for a whole track.
    I would like to pick a single piano...
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    Yeah, that is true. If he still does want to use...

    Yeah, that is true.
    If he still does want to use the OPE for this, instead of the Emitter, he could fix the problem by setting the distance (in this case the End value of the linear curve data...
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    Thank you for the quick help. I was not familiar...

    Thank you for the quick help.
    I was not familiar with the arctan2 Operator, but it sounds (relatively) simple, so I must try out this one.
    The second method seems to be very reliable too, but the...
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    If you are within the radius of the Physics...

    If you are within the radius of the Physics Bubble, you can use a Emitter instead to simplify the whole animation. (The Emitter can be found in the very first sub menu of the Editor's objects list.)...
  8. You can use Damping for freezing, like shown here...

    You can use Damping for freezing, like shown here by Core2TOM:
    http://youtu.be/Z_8PImQmPkM
    But if I remember correctly, there is also a checkbox „Frozen“ at the rider options menu, which can be...
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    Convert Stick's values to rotation?

    Hello, I want to convert the Stick's horizontal and vertical state values to a rotation (0°-360°) value.
    I need this for my skillgame, where the player should set a direction using the right stick...
  10. Nowadays, Google helps in most situations...

    Nowadays, Google helps in most situations ;)
    Anyways, here is a video tutorial, where this is explained in a very detailed way. It is Trials Evolution though, but things mainly kept the same in...
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