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    @Izez : Hey hey Izez! I've got to say the same,...

    @Izez : Hey hey Izez! I've got to say the same, Im not too much into social media (except for self promoting :p) but I was really glad to see you back... Top high quality mixed with a little bit of...
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    Here is the video link of the full track! ...

    Here is the video link of the full track!

    https://youtu.be/qDvHQ8_Aokg

    If there is someone who grind it and pass over here; I'm always open minded to feedbacks:)
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    Dragonmicky1 tracks and skill games

    Hey hey hey!!!

    Back in the game!:cool: I just released a new skill game : Jiaocheng Tower

    First person skill game plateforming, run and jump the higher you can. Classic tower climbing as I used...
  4. Unfortunately it should not be possible...

    Unfortunately it should not be possible...
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    You did right by unchecking the reset at...

    You did right by unchecking the reset at checkpoint option... but you need to do it on all the logic and objects relative to : the trigger, the event, the object itself...
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    There is an object finder tool if you press down...

    There is an object finder tool if you press down on Dpad... that can help you To find it
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    There is some roof object that let environment...

    There is some roof object that let environment light get through it.... unfortunately I dont remember wich one it is... sorry for the half awnser but at least now you know it is possible.
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    There is a tip for complexe moves... Use can...

    There is a tip for complexe moves...
    Use can use an OPE to have the animation you aim. Unglue the ramp, then link it with a physic joint to the animated glue object ( I usually use a rotational...
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    You should not use animation on objects that you...

    You should not use animation on objects that you ride on it...
    Collisions are not good and the rider can get through objects.
    If you want to animate ramps or whatever objects that will be in...
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    Checkpoints are located in : Tools / Common /...

    Checkpoints are located in : Tools / Common / General
    The Checkpoints that are located in Trials rising categorys are only visual and non functionnal

    I think the name of the "fake checkpoint"...
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