I havent used it but i'm pretty sure thats how it works
Type: Posts; User: CynicalCreator; Keyword(s):
I havent used it but i'm pretty sure thats how it works
The tevatron will be an electric penny farthing
Ah no, not trials at all, gta like grand theft auto, crazy wallride and spiral stunt races, i havent played in over a year though, gave up my gta addiction when i got hooked on trials, so much more...
I've only made a few tracks on trials, search [cyn] to find them, more into the logic building than actual track building. Was sort of big in the gta creator scene, might recognize my name from that
Right on, there's a lot of weird quirks in the editor, havent been able to not find a workaround yet though, crazy whats the game is capable of. Depending on if i ended the game with an end event or...
I make a new save every time so if i mess something up or it gets corrupted there's a recent uncorrupted version. I start by naming it "atrackname" 9z, then keep changing the end, 9y, 9x, backwards...
Ah, no, not 1000 ticks a second, just made the example clock display in 1000ths of a second instead of 60ths, still runs at 60 ticks a second but instead of showing as 00:00:(00, 01, 02, 03... 59) It...
Always wondered what modulo was for, thanks for the breakdown, just used it to convert the example clock display in Rising's 1/60 second fraction to the normal 1/1000 second fraction
Area triggers activated by the car on either side that turn off the appropriate side's events on hit and turn them on on leave
https://youtu.be/XZn-HGBLMGc yea, was just the global/local thing