Haven't updated the thread for a minute. I noticed there is a lot of talk about scripting on the forums these days so I thought I would include some tutorials that I've found on scripting for FarCry...
Type: Posts; User: TwistedMrBlack; Keyword(s):
Haven't updated the thread for a minute. I noticed there is a lot of talk about scripting on the forums these days so I thought I would include some tutorials that I've found on scripting for FarCry...
Very cool looking map. I'm gonna have to check this one out.
Nice pitch too btw.
Design Patterns in FPS Levels
https://games.soe.ucsc.edu/sites/default/files/khullett-fdg-camera-ready.pdf
Looks like a paper written on the application of design patterns in regards to FPS level...
Finally! This has been the absolute top of my requests for features! This speeds me up 100X!
People buying the game for just MP when the price drops hit at least will have a massive amount of content to experience by that time. I'm almost a little jealous haha
Glad you're getting something out of it. I've been doing all this research mostly for my own benefit but I figure why not spread it around a bit? It only means better maps for everybody!
Wonder...
You could get really creative with point volumes. Ubi should consider this.
Here's a few more selections from Axton's List
Deathmatch Map Design: The architecture of Flow
http://www.gamasutra.com/view/feature/195069/deathmatch_map_design_the_.php
This was a good...
Yeah, definitely needs some lighting. I'll check it out on my system some time soon here and give you some constructive feedback.
I think this might get me into doing SP levels, super dope!