I've noticed that some folks have difficulty with the first set of enemies due to being more familiar with gunplay than melee combat.
A few pointers I'd suggest would be
- Holding down your...
Type: Posts; User: S0GGY.; Keyword(s):
I've noticed that some folks have difficulty with the first set of enemies due to being more familiar with gunplay than melee combat.
A few pointers I'd suggest would be
- Holding down your...
Gotcha, thanks for the help.
Can't seem to figure out how to get the shop interactive objects working. Are they only functional in the published map?
https://i.imgur.com/NbHgFhz.png
https://i.imgur.com/QEg6JfE.gif
GAMEPLAY
https://i.imgur.com/5h3f21S.jpg
https://i.imgur.com/dTxRApN.jpg
https://i.imgur.com/No8YWOs.jpg
Wow, that's a well done. Stellar work.
Not super sure that an abundance of obscuring foliage is an upgrade to a multiplayer map. The saturation in the original works well with the plain red texture choice, but when you tone down the...
Alright, sure, but that's competitive multiplayer on maps designed to harbor it. Competitive multiplayer doesn't make much sense for a system designed around usermade and therefore unpredictable maps.
I mean... one of these things is a professional sport that generally revolves around money and prizes. The other is, y'know, a casual multiplayer mode in a videogame. Sorta different tension here.
Creating a remake often just functions as a homage to an artist, going off of their work to produce something fun that brings back memories for others. It's not something you would present for an...