I remember this foul spawning in FC3. Just north of that Rakyat town there's a road curve. Road blocks and hostage situation would wildly spawn in that curve only dozens of meters away whenever you'd...
Type: Posts; User: Borkaman87; Keyword(s):
I remember this foul spawning in FC3. Just north of that Rakyat town there's a road curve. Road blocks and hostage situation would wildly spawn in that curve only dozens of meters away whenever you'd...
Anyone knows when they intend to fix this pathetic miss? they've had a few years to do it.
Shooting at or driving into gas gontainers shouldn't cause explosions. In FC5, even slowly rolling into a gas container with your vehicle causes it to esplode. Large animals running into these...
that's often the first sound you hear from them, yeah it's pretty funny. spawn glitches aside though, the planes were really well implemented I think
That should earn you a guided tour at Ubi Toronto, can't add much to it. Each spawn point can have a cooldown of 5-30 minutes before a new spawn occurs- regardless how far you travel from it- and...
Enemies spawning in 30 meters behind you during shootouts, vehicles disappearing, bodies, wandering traders and entire situations despawn and respawn on themselves...
NOTHING should spawn in...
It's about time this topic came up again. Perhaps enemy reinforcements in numbers, could depend on how close you are to their bases and main roads- from where they would have to travel in reality....
At ripe age for "PEGI18", you shouldn't BY DEFAULT have to be handgrabbed as if you're a drooling toddler or a demented elder. I KNOW for instance, when I've spotted an Outpost- by looking at it! :)...
NOTHING should ever get removed or spawn in within 200 meters from the player.
Merely 50 meters away and even less sometimes, wandering traders are removed- sometimes not even by you looking the...
yeah I recall something like that too ^^ about FC6 needing a brutally overhauled spawn/despawn system.. I think it was