Oh brother. Nobody is claiming to be a victim. I did pull my previous post, it was more vindictive than wish I had been. But there is no "claim" in saying that I wasn't speaking directly to you with...
Type: Posts; User: generalbrown02; Keyword(s):
Oh brother. Nobody is claiming to be a victim. I did pull my previous post, it was more vindictive than wish I had been. But there is no "claim" in saying that I wasn't speaking directly to you with...
You've now made two posts where you suggest that I should silence myself because you don't like what I am saying:
If I had been speaking to you directly then maybe you'd have a point. The...
If there needs to be communication between the team nad the players it's a massive concession that the team is too disconnected from the product. In which case your problem isn't collaboration, it's...
You're free to not engage or otherwise avoid discussion. I'm not roping you into a discussion, and I didn't address you personally. I did address the effort to establish a community led QC team (at...
I've always felt the other way around, they shouldn't have shown so much so early. Conviction (the game that was released) was a trainwreck. I've always maintained that too much feedback too early in...
I think we agree more than we (at least me?) have realized. I'm guessing there has been some struggle in communicating our ideas, most of this I agree on.
It would be a strange thing for Ubisoft to greenlight this story about Sarah, and then go back to their roots with SAR, so I'm guessing we don't have much to look forward to in the game. The...
There isnt one thing I like about this idea. Sam was never a developed character and he never needed to be. We dont need to explore his personal life and we dont need to get to know his family.
I...
This comment runs the risk of creating requirements that are too narrow for comparison in order to disqualify my point on arbitrary technicalities. An indie game that I played a year or so ago was...
I think my biggest concern with the letters and appeals to Ubisoft are that some of the analysis of stealth gaming is stuck in a certain point of time. SAR was an amazing game when it released and I...