Personally, I'm fine with certain characters resorting to non-specialized weapons like xiphos sword. The power imbalance is a part of the game.
T5 items already come in 3 flavors. Non specialized,...
Type: Posts; User: Stabby.McStab; Keyword(s):
Personally, I'm fine with certain characters resorting to non-specialized weapons like xiphos sword. The power imbalance is a part of the game.
T5 items already come in 3 flavors. Non specialized,...
Why can't I sell building materials?
If anything, I might make the Blue icons smaller and more translucent. I appreciate No longer having to memorize my base layout. It's nice to identify the rooms at a glance.
It's important to...
Thanks for saving me the trouble.
Does losing a character in combat forfeit the bonus data nodes they would have provided? It's hard to tell the difference.
My initial inclination is to make them universal items, but you can tether them to specific classes if you must.
Pouch of smoke bombs (add 1 use)
First aid kit pouch
Poison pouch
Belt of...
Agreed.
I love the 10-at-a-time mechanic for codex use.
Any chance you can add the same function to the selling of building and crafting materials?
Why not that ridiculously expensive stat buffing room? It would make perfect sense.
I was thinking temporary boosts to different rooms in your base. Things like faster hit point recovery, Faster Intel Production, or crafting speed/cost reduction.
I also considered refreshing...