In Security Rooms in installations you get tons of explosives.
These usually require Finger Print ID, meaning you got to carry a gaurd to open the door.
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In Security Rooms in installations you get tons of explosives.
These usually require Finger Print ID, meaning you got to carry a gaurd to open the door.
A lot of games are doing the cheap way out and just spawning reinforcements at location ( I am looking at you Cyberpunk )
Very few games actually take the time to make a living Reinforcement system...
Breakpoint probably should win an award for terrible writing and Voice Acting.
Painful would be a compliment, a more accurate description would be - Writing should be included as a modality of...
If its bad on every platform it means they really need to find a UI person that knows what they are doing.
They got a bunch of half-baked ideas.
The UX ( User interface ) for Crew 2 is just a sloppy console port.
There is no doubt about it.
When you are at home it doesn't use the Mouse to move the camera but instead the arrow keys. ...
For revives - its usually designed as a 2+ Ai team mate mechanic.
If there are at least 2 Ai team mates, - they first clear the area and one rushes to save you while the other provides cover fire.
...
When he says detail he doesn't mean graphics.
He means little objects and animations around the world that add life to the world.
If you look at breakpoint maps - it feels lif eless and generic....
One thing the game really lacks is a consequence for your actions.
Wildlands had something, but it was bare bones and just Reinforcement spam, what Breakpoint needs is a refined version which uses...
Yes, it is extremely silly.
One time I was sniping a base from a distance.
Turn around to pick off a patrol behind me, turn back, and base fully respawned.
2 Major issues I think still exist
1. Enemy Bases Respawn instantly, you walk away 10 feet every enemy respawns.
This makes it insanely infuriating as you are going through an area clear it...