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  1. Whow! I didn't know that this idea has already...

    Whow! I didn't know that this idea has already been used in a racing game.
    It looks quite impressive.
    NFS:The Run also had natural hazard if I remember correctly.

    And for a diverse driving place...
  2. Well I ended up here being a fan of the former...

    Well I ended up here being a fan of the former Newcastle studio Reflections Interactive.

    I first got in touch with them by seeing Destruction Derby on the PS1.
    The reason why this game got my...
  3. I don't think so. As already mentioned, it is a...

    I don't think so.
    As already mentioned, it is a persistent online world, so no way to record without actually recording the screen.
    Then, if you look at DSF: it had a (singleplayer) replay-editor...
  4. I don't think so... I think U have to "SHIFT" at...

    I don't think so...
    I think U have to "SHIFT" at least to your garage ;)
    And if u are not using your console, U will be able to tune and style your car also via app on your smartphone.
  5. ^^ yeah, and what I never saw in any car racing...

    ^^
    yeah, and what I never saw in any car racing game / open world are...

    randomly occuring building sites on the road!

    I mean, in nearly every car chase we see on TV or in the movies there is...
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    THX for the gamersyde article but after reading...

    THX for the gamersyde article but after reading it I am a bit disappointed.

    I didn't like both: TDU's and Midnight Club's driving physics. Way too arcadey, loose and strange collision reactions.
    ...
  7. The simulated game world [Traffic | Weather | Flora | Water...]

    According to some reports on the internet THE CREW is based on Ubisoft's Dunia-Engine.

    As far as I know this engine was initially based on the first CryEngine but has been heavily modified for the...
  8. Thread: The Map

    by tope1983
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    6,919

    I am totally with U. Being completely accurate is...

    I am totally with U. Being completely accurate is not possible at all. Every model is an abstraction of the real world. Has always been and will always be. No matter if you are speaking of a...
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    2007 is quite a long time ago. I dunno if I ever...

    2007 is quite a long time ago. I dunno if I ever tried the HC mode. All I know is that it looked and felt strange. Trying to climb hills and jump over edges was badly executed too.

    What I like...
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    The Driving Model/Physics

    I am curious about the handling of the cars in THE CREW.
    The pre-E32013 news that occured on the web often highlighted Ubisoft Reflections which was very interesting for me, because I am a huge fan...
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