I actually remember playing that game some back in the day, though it happened to coincide with my getting into TF2 and got sidelined. Putting 1k hours into that game in one summer doesn't leave much...
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I actually remember playing that game some back in the day, though it happened to coincide with my getting into TF2 and got sidelined. Putting 1k hours into that game in one summer doesn't leave much...
I completely agree with that last line. The test isn't far away, so it really shouldn't be a big issue to hold any major judgement until you have proper gameplay to analyze or a chance to play it...
I think that the extra awareness that having 3rd person gives you can easily be game breaking if not designed with the option to switch in mind. Like someone else here said, it isn't something you...
I'd mind that recoil isn't exactly the end all be all for skill expression with gunplay. It definitely looks like there's some, but it's not likely to be stuff you're going to control. It looks more...
Yeah, I for sure don't think this is particularly generic. I've always been the type to assess things based on how all the mechanics work together as opposed to whether the mechanics are unique,...
I think that since the game has 6v6, SBMM is probably the ideal choice. Both have a place, but small lobbies is where SBMM shines. Larger lobbies can get away with ping based matchmaking because of...
I'm curious how impactful they will be. I know many games fall into the trap of having ultimates be potent to a point of reducing gun skill's impact on the game. I hope that with all the talk of...