I noticed that CustomMaterials exported with NadeoImporter now use UV1 for the lightmaps for some reason. This wasn't the case in earlier builds
This is causing a lot of issues when mixing items...
Type: Posts; User: htimh; Keyword(s):
I noticed that CustomMaterials exported with NadeoImporter now use UV1 for the lightmaps for some reason. This wasn't the case in earlier builds
This is causing a lot of issues when mixing items...
verified files but it's still an issue
Any decals exported with NadeoImporter don't show up in-game anymore.
I've tried with NadeoImporter_2021_07_07 with several decal DLinks but none of them show up ingame. This only affects newly...
Right now you either take the full author credit or put in the co-author's name in the map. Would be cool to be able to have co-authors able to sit next to the person who did the validation, below...
It might cause visibility issues on existing maps, but it's worth considering changing the position of the sun on sunrise/sunset moods for new maps.
At the moment not a lot of light is caught by...
You can only assign materials and textures that are found in the game itself, you can't add your own materials or textures. You can swap textures by making texture mods but this will replace rather...
Thanks!
I noticed that when I export a mesh with CustomGlass and place it down in the editor it crashes the game.
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Couple of updates since this but it's still very much an issue...
Heres a new video
https://cdn.discordapp.com/attachments/761950936502370347/864224507681177610/2021-07-12_20-18-27.mov
Hi, the nadeoimporter's matlib hasn't been updated since 23 april, since then a few materials have been added to the game so would be nice if we could get an up to date one! :D
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Hi,
The Nadeoimporter customglass shows up green/yellow tinted when exported. It shows up fine when created with the meshmodeler.
Here's the parameter in .MeshParams. I've also tried it with...