2. You can shoot the gun, and it would be rather easy to shoot if you see were their shooting from, and if shot the gun drastically worsens
3. Yes in some ways, but other operators are similar in...
Type: Posts; User: Cab00servb2; Keyword(s):
2. You can shoot the gun, and it would be rather easy to shoot if you see were their shooting from, and if shot the gun drastically worsens
3. Yes in some ways, but other operators are similar in...
I've seen this idea tossed around balanced to an extent, nøkk would become obsolete in my opinion or you could give it to nøkk (rework nøkk to be good or her loadout)
To be invisible completely...
Added some new ideas
I do like the attacker 1 idea, the others are good but I like that specific one, multipurpose the choice of the person who has it decides how to use it, shoots it at a reinforced (shocked/muted...
Ooooohh...I like the image a lot, one thing I would like to change would be the "half-shield" when he wins down I was thinking he would be more like a "count dracula when he puts his cape up to his...
I can see how that would be good, but for new players that's a big no even me a level 200 player doesn't even know most of the names for the rooms, sure I'm not a hardcore player but still one person...
Ah ah ah...half shield
And if anything shield ops should be able to knock down barricades with one hit
I've made a more detailed version of this, if you want to see it just click on my name go to posts and it's the one that has 700 some replies and 170,000 views I put it on one of if not the most...
19 operator ability ideas
1. Attacker
Ability, spiked grenade
When thrown, cannot be cooked, detonation time is 3 sec and when in 4m radius instant kill, any further the dmg decreases, if...
Well what I thought he would do is mount up when he is aiming around a corner, whether it's automatic or not, and when he goes to hip fire he can move or press a button to get off