I know I should know this...
How do you make events remain in place after a checkpoint restart? Like OPE objects and effects? In the main levels a big part of the theme is that time has moved on after a restart, Is this as simple as I think it should be? does disable after hit or reset in checkpoint restart make a difference? i've played around with them without any joy so far... hoped someone could help before I wade through the evo tutorials again
thanks
Also I'm currently having issues with custom checkpoints, it's the first time i've tried to use them and my OPE only works when I restart at the CP not when I pass through it.
Thanks. again. :)
Custom checkpoint issue fixed thanks to Satch on twitch ;)