There are currently several things (triggers&events) in the editor that don't work for a MP track. I haven't tested all of them so far so I might update the list later on, but it would be nice to know wether they are bugged, or it's just not going to be possible.
Update
_______________________________
Update #1: It looks like when you play a multiplayer track on TC the triggers work fine. Currently they seem only broken when you play a track in private matches and the editor. Haven't tested anything else, but just noticed it in the track I uploaded so I assume most of what looks to be broken/disabled in the editor works if you load a mp track on TC.
_______________________________
Update #2: I was trying to convert my medium mp track for local play and found out the same bug happens there. Sounds/effects stay on after being triggered.
_______________________________
Update #3: I was building a mp track, descided to make a local track from it and tried to move the local track to the non-beta version but when I try to load the track, it always crashes my game. I had no problem swapping favorites between the two versions tough.
Also, it would be nice to know if the trigger problems will be fixed or not. I was going to upload at least 2 mp tracks but currently I have problems with a changing snow effect on one because of this so might not be able to upload that one.
_______________________________
Triggers & Events
- Bike Control Event
- Controller Buttons
- Controller Sticks
Resets at Checkpoint don't reset logic
- Sounds stay ON (and start over) after being triggered ON with the "reset at checkpoint enabled"
- Effects stay ON after being triggered ON with the "reset at checkpoint enabled"
- Physics objects/OPE don't reset position of the objects
- Triggers with the "disable after hit" option on can only be triggered multiple times before a reset. If you reset to a checkpoint the trigger doesn't activate anymore
Misc
- Area forces don't move anything
- Bombs don't hurt the rider
Editor Questions
- Triggers: The "activate from other players" option
Does this need to be placed over all the driving lines? In other words, is it triggered by the ghosts of the other players. Or does it just needs to be placed on the first
driving line.- When we have changing area conditions troughout the track. If you follow a ghost after finishing , will you still see the changes? Or does it keep the last one you triggered.(in case of having an area condition following your rider, and in case of just placed different area conditions troughout the track)
- When we have weather effects following the rider. Are they still visible after finishing and following a ghost? Or do we need to tie the effects (like snow/rain) to the game camera instead of the rider


