Mod got released:
http://farcrymods.freeforums.net/boa...no4-editor-mod
Fly your own Blackhawk:
https://youtu.be/g3GOBQO4wWU
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Mod got released:
http://farcrymods.freeforums.net/boa...no4-editor-mod
Fly your own Blackhawk:
https://youtu.be/g3GOBQO4wWU
Hey nice to see you again!
I'll give this a shot this evening.
How far are you able to mod the editor outside of adding pre-existing content?
Hii Kantham :)
Thanks for give them a try!
to your question:
If it is FC3 Content, i can try to load this. 50% chance to get it....
If it is completly new, like own buildings, i can't. 0%
If it is FC4 (download) content, i can add it. 99.9%
If it is a change, like a own pic with an FC4-pic, i can try it with also 50% chance to get it.
I hope i could help you :)
best regards, Fino
Not very now that the DLC system from FC2/3 is lacking, no custom objects with advanced behaviors, unfortunately. All the tools and interface stuff are off the limits since they are hardcoded.
I myself don't really see any point in doing editor stuff for FC4 until a PvP or proper (proper as working without major issues) co-op comes out.
I'm pretty sure some FC3 content would work, shaders and so on I'd not bet on, though with custom shader definitions... Yeah. The mesh format seems very similar, if not the same to my eye. DLC content has always been quite simple (Only required the toc.rml change that I made in FC2 to get them loaded), but your own textures will need to be inserted to the .fc4map if you want them to work without a patch.
EDIT: God, was supposed to edit my previous post, accident double-posted instead.
Hii razor
Nice to see you again!
Why you don't mod FC4?
I would like to see some mods by you in the nearly future :) all of them was gorgeous!
Thanks for your reply, LFino.
That did answer nearly all of my question.
Are you able to script new entities/archetypes?
More precisely, I'd really like to see a weapon spawner entity that will spawn a random weapon with random attachment. This entity wouldn't choose from signature weapons or regular weapons, it would simply spawn a weapon in the world with a random attachment from a list of possible attachments. Then the designer just needs to place the entity in the world, and when the level starts the weapon is spawned at the desired location.
How hard is that to do, and it is even possible?
If it is, then in the same vein, a random AI spawner with % spawn chance would be awesome at making content repayable.
Thanks.
I guess this means no editor fixes...
Random weapon spawner entities are completely possible but if you want to see them in-game you'll have to use a patch file when playing the map. Custom archetypes, until a new DLC system is introduced, aren't going to work properly. (Though, SourceType="2" custom definitions MIGHT work to that extent; haven't checked, and probably for some time will not. They do let you define area shapes, and that's the only use for them right now; but I do think I could get them to create fully custom entities. Just to what extent that could happen, I don't know yet.)
I'm working on tools for modding some file types, not modding the game itself right now. Don't really see a purpose right now.
razor tells it exactly :)
If either one of you would be willing to make this I'd be very thankful.
And if possible the AI spawner too. Right now every enemy entities on any wave has a 100% spawn chance.
That would make no playthrough the same.
Lfino, do you know what are the chances of arranging a list of 19 items to exactly the same order twice in a row, by random?
That would be 1:19! (factorial)
19! = 121645100408832000
Which means that your chances of arranging the 19 signature weapons in exactly the same order as I did for my Editor Mod are 0.000 000 000 000 000 008 211 %
Either you are the luckiest person in the universe or you are a lazy plagiarist. While you are not directly violating my "Permissions" section, you are breaking it indirectly by copying my signature weapons list and by changing all the names of the weapons. Not cool. Asking for a permission goes a long way.
For reference:
Spoiler: Show
hii janne
i really don't use ur mod, i saw ur's first time after i post mine here in the english forum. (look at the time i write first)
i used the fcb files in the "multicommon folder" to get my information.
For FC3 i've made a search program, who search the word i enter in the file i select. I hit enter, the batch file writes the path and the included archtype# in a txt file. after them i have examples like this:
Spoiler: Show
..and just have to fill in my form and copy paste it into the object inventory.
Now i had a look at ur mod again, and i saw u get more than me .... so if i really stole ur data, why not everything?
please, i won't a dispute, conflict or whatever. i would never do that. i made mods since FC2, where razorfinnish teachs me how... and if you look there (in FC2 or FC3), u will see the same line structure.
So, everything good?
1)You wrote first? I started my thread 6 days ago. You started your thread today. You wrote first? It also appears that you started your thread on the German Ubisoft forums today.
2) It's easier to get away with a smaller crime?
3) If you consider stealing other's work as receiving education then you're right. Razorfinnish "taught" you by letting you take his work and publish it as "Fino's Editor Mod"? Pardon my attitude but there's a lot of dirt to dig out. I've got two shovels, in case you are interested.
4) Nope. There are too obvious clues. How do explain that your raw .xml list of the signature weapons is in exactly the same order as mine? As I have pointed out, the chances of doing that are fairly low. The chance is actually so low that most of the calculators would round it to 0.
Hey Fino, good to see you are back! Any word on if this will still allow maps to be validated ingame? Things like the moving rotors are very useful...
Hii Mauro :)
Nice to se you too!
Yes the Maps will be validated, but how long? :p
Atm you can publish maps without any consequence.
..but i've to say, the rotors aren't moving. They are static parts :/
--------------------------------------------------------------------------------------------------------------------
@JANNE
Hii Janne
Thanks you wrote back.
I CAN EXPLAIN IT EXACTLY HOW I GET THIS in the same order.
If you open the "..535.fcb" file, there are all this entries.
Now move at line 174. Here u will see this:
Spoiler: Show
With my self coded software, i was searching for "fcc_interactive:pickups:weapons:" and if you can see, the weapons are IN THE EXACTLY SAME ORDER AS YOURS ....... this was just from the *.fcb file.
Do you believe me now??
And second - with "look at the time i wrote you first" i mean: I posted the mod in GER & ENG forum, then i saw yours, then i wrote you a pm, then your ****storm begins.. I can also ask: Maybe you copied it from me?? but this isn't necessary atm.
Regards, Fino...
PS: ..and if you won't believe me - then it's your problem for now. I had a try to explain, but for now, it really doesn't matter. I will release a newer version in maybe 2-3 days. So i don't have the time to play with you, janne. i'm sorry...
Where are you my friend? are you in jail of something? where is the last version of this mod?
Mod got released:
http://farcrymods.freeforums.net/boa...no4-editor-mod
Fly your own Blackhawk:
https://youtu.be/g3GOBQO4wWU
Home:
https://farcrymod.wordpress.com/
Excellent! Even though I'm only using a few 'hidden' assets, your mod has helped me bring my map vision to reality. Danke! :)