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Must Have Fixes
This is just for things that are broken and IMO should have been working on day one.
1. Camera Auto Scroll set to OFF is not working on consoles, this is a huge deal because at a guess it will take me 10 times longer easily when making a map because getting the correct view when editing can take up so much time and can at times be almost impossible, for me this is NO.1 that needs fixing.
2. Deleting a map from the Map Browser
Once this new COOP Feature arrives for our maps some people will want to include an extra spawn so that their maps can be played with a friend and the majority I expect will want to delete their old map after adding in changes so this is an option we could do with really.
This could be because we have updated a map and made changes so want to take down the older version - the fact that we can't do this is worrying and as the picture below shows is why people upload the same map multiple times.
http://i880.photobucket.com/albums/a...psfdb357c9.jpg
Already I am thinking of making some slight changes to my map but I can't take down the old version so it is quite annoying.
http://i880.photobucket.com/albums/a...ps6a7fd828.jpg
There is no option above that allows us to Un-Publish or Delete a map - oddly the map picture did not even show for me and I waited ages.
3. Destructible Doors
http://i880.photobucket.com/albums/a...ps7531696a.jpg
http://i880.photobucket.com/albums/a...ps05655e39.jpg
Why have them if they can't be destroyed - These would help out a lot in some maps, very strange how so much stuff has item properties in the single player game and can be pushed / destroyed / kicked but the editor gives us very little to destroy.
https://www.youtube.com/watch?v=MVM_...ature=youtu.be
The Fortress door now degrades which is great but why can't the elephant blow these doors apart by ramming them like in the single player game ?
It would be a lot better to have One fortress door that degrades like the one we have that allows players to get through on foot and another fortress door that can be rammed by elephants or wehicles causing a big enough hole to drive straight in - as in the SP Game.
Also the BT Wood Plank Physic 01 (Item / Piece) is useless, we can't even get them to stand up on their own without been propped against something else, could have been a great item for building customizable pieces that can be blown apart so I think if this can be fixed up so that it stays in place until hit by something - then it falls apart, that would be so much better.
4. Your Friend's Maps
http://i880.photobucket.com/albums/a...ps9b9c9766.jpg
You can see DaRealTEKTORO is on my PS4 friends list yet I look at Your Friends Maps in the map browser and it shows at nothing - just to prove it does not work I added the maps showing him and Jaavaa have made PS4 maps - both are on my FL - This needs sorting also.
https://www.youtube.com/watch?v=bsOkkrYD_SA&feature=youtu.be
5. Disable Wingsuit
http://i880.photobucket.com/albums/a...psbcb6ad48.jpg
Jaavaa made a map which had the player spawning high up in the air as the map started, this all worked fine when plaing the map from the editor but after publishing it appears that the Wingsuit Off Modifier might not work above a set height - Wingsuit Off should be just that end of so could someone please look into this so that no matter how high a spawn is placed that player will drop to the ground / water and the wingsuit will not work when that modifier is selected.
6. Caged Animals reacting differently when map is published
This is something which has recently happened to me, the first video below shows how I believed the map would play - every time I play the map selecting PLAY from the Editor whenever I shoot the cage doors open the animals come out and all hell breaks loose which is great and what I wanted.
https://www.youtube.com/watch?v=jiKOAanCdnA&feature=youtu.be
Also take note of the option which I highlighted in the video "Show Nav Mesh" for some reason I thought we had the options to see Character / Vehicle / Animal / Off but either I got it wrong or the Animal choice has vanished - anyone else remember if Animals were a choice for the Nav Mesh ?
For anyone who is clued up with the Nav Meshes and stuff I showed how it is on my map so maybe I have done something wrong, still if things work in Play from the editor they should work the same once published IMO.
https://www.youtube.com/watch?v=KqLJBhlGoJI&feature=youtu.be
Ok this is going from the browser - downloading the map and playing from there so if you want to skip go to 54 seconds where it starts, I tried to play it the same as I did from the PLAY Map option from the editor in the video above, one player was in the way which the bear was looking at so I took care of him - you can see there are many players around the cages yet neither animal will leave the cage - I have tried this several times and it has been the same every time.
In my opinion something is wrong after publishing the map, has anyone else got this problem ?
MEMORY ISSUES on Next Gen Systems.
http://i880.photobucket.com/albums/a...ps2a4c68f4.jpg
Already I have run out of objects on my first map, I was told by Dapperhayden that when in Montreal memory was discussed and PS4 / XB1 had a limit almost double what the PS3 and XB360 had so what happened ?
As you can see from the picture above the Performance is in the green, Memory is at 50.6% so a blink over half way yet the objects is at 99.13% - These systems can handle a lot more objects than that so I would hope that we could have an increase in objets - maybe 35-40% more allowance which would help a lot.
http://i880.photobucket.com/albums/a...ps11261753.jpg
The image above shows a Blank map with 29.6% Memory Used before anything is even added - obviously for the A.I. Waves etc.
http://i880.photobucket.com/albums/a...ps841004d3.jpg
Last thing is the Lighting that only comes on at night - any chance of a modifier that allows lights to work all the time ?
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Amazing how it's still not possible to lock your maps from being copied. No ability to simply overwrite your existing map with fixes and changes and keep the stats for the map as a whole. It's very half a***d.
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This is a little crazy, I hope Ubi not take long to correct these things.
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I couldn't agree with you more. All of these fixes are needed.
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Just found these - I hadn't even looked properly at the FC4 Online Manual.
http://i880.photobucket.com/albums/a...ps8bce7631.jpg
So it appears that we were never supposed to be able to delete or un-publish a map in the database - I honestly can not understand why someone would do this because that is just asking for a lot of maps on the database that might not be working correctly and as a result are published again either under the same name or with a V2 or 1.1 at the end of the name.
Either way it will be hard for people to know which one is an edited version for the better or if one is a sequel - this IMO is a complete mess - seriously who thinks that it would be a good idea not to allow people to take down a map that has issues and not allow them to then re-publish the same map fixed and working as intended.
As in the videos in the 1st post I thought I had tested the map until it was published then things changed and it didn't work as it had before it was published so whats that all about ?
http://i880.photobucket.com/albums/a...ps2c53a785.jpg
Also that is complete bull above, it is clear that there are some differences with a map when using PLAY from the Editor and when downloading and playing the map which has been published, I can't se this ever been fixed either.
It is very hard to enjoy something when it has major problems with how it should work & how it does work.
Julien Lamoureux: Lead IGE Designer
So how do we get in touch with this guy to see if he is aware of the issues on Console with the FC4 Editor, Kim the FC4 Com Dev has not once posted on here that I know of but I hear she works just down the Coridoor from Julien so if anyone in the loop could pass on the info that would be great. (Not holding my breath though after Far Cry 3)
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I like your wish list. Your #1 is my #1. I also find that there are times that I want to move the camera vertically and don't have the option, even when there is a free button to do it. I, however, don't mind not being able to take down my published map and having to re-publish a 1.2.1.z version. As long as it doesn't get in the way of searching for maps, it doesn't bother me. The community will adapt to the functionality. I am going to look up the standard for "1.2.3.q" version releases and try to comply with industry standards. I would like the rating system to at least reference the original map. I can see people tricking the system and publishing a brand new map with 5 stars though. So, in the end, I don't really think it's a huge problem.
I just published my first map though, so I may hate the inability to 'un-publish' a map later. They even have "Test" as one of the options for descriptors. It would be nice to have a "Beta Publish" feature!!!
As for your #6 (caged animals) I have seen this in published games. My map didn't have caged animals, but a couple that I tried did and they definitely had this issue. I noticed that the syringes don't work for me (on x1) during play on the editor. Is this a known issue?
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Syringes seem to work for me in game play. I don't know if this is a platform specific problem, or if the new update created it. I will test later.
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Ok, I wish I could edit my published work. I have already done an hour's worth of modifications and wish that I could push an update to my map!!! I also found that when I place a health pack under the stove of under the legs of the bench (I'm assuming it's considered 'within' an asset), my heath pack falls through the floor.
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When the next console patch is coming?
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Good points, @FALLEN CHAMP . I've been posting about deleting your own maps and updating your own maps, which are both done wrong. Hopefully this thread gets some attention. So far all I've gotten is "I've passed this to the developers". What kind of a designer "designs" these kinds of features? Seriously. "LET'S LEAVE OUT THE CORE FEATURES. GOOD IDEA, TOM. LET'S DO THAT."