That search by "My Friends Maps" now works, It worked for me on PS4 and XB1 recently - Not sure when they fixed it - possibly the last update. I will check out your maps on XB1 OldManOBIE if I can find them.
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Farcry 2 is and was so much better first the mp lobby system that they had to create themselvs is better than any game played today you could have up to 16 people i think it was and a ****ing playlist hello playlist are awesome and set each map in the list for play style play length score to win player level start time limit everything what game has a better lobby system? Plus on all systems a totall of over 250,000 maps made granteed alot suck but still fc3 is a ghost town fc4 mp is just stupid the editor does not work as intended the game kinda sucked for long time fans. Have you heard about fc5? You buy a ticket to the san dieago zoo and kill animals skin them make a bigger purse climb towers but thats it no bad guys thats it they said thats what we fans wanted hell no i would play big game hunting first the hunting was a small part of farcry that they stoled from red dead redemtion ubi needs to listen but sadly wont
Just a quick note to those having troubles placing zip lines.
Attach a small object such as a fence post to one end of the zip line, select zip line then the post and use the post axis to locate that end. Rotate until the other end is right. This works well with any large or small object that the axis is in the wrong place.
My suggestions.
1) During publication, allow a revised map to replace an existing one. Otherwise, updated maps tend to displace good maps from the "New" groupings. It's also confusing to see a bunch of maps with the identical name in the browser.
2) A robust way for players to provide feedback to mapmakers. The rating system is insufficient.
3) Allow a 1-5 star rating that can be edited after additional plays. Those who skip voting should have no impact.
How about something simple like this
https://scontent-dfw1-1.xx.fbcdn.net...26703112_o.jpg
I like that but wonder what "Skip Rating" would mean for scoring. If it's going to map to 5 stars, the middle one needs to be neural (3) and there should be a separate skip, which I suggest should be ignored. Having "Skip" map to 3 would seem inappropriate. And I would use different words: HATE/DISLIKE/NEUTRAL/LIKE/LOVE.
As far as I know "Skip Rating" means just that, no rating, good or bad. I've seen a post that it was 2.5 stars but I don't think so. We're too far around the barn now for them to do anything with FC4. Wouldn't be fare to maps already rated to change it now. Hopefully they will do FC5 different.
I love the game first off second the Ai units dont act like the game ones, make them more reactive to loud gun fire and everyone moving and going to the alarm or enemy, also i would love to see a competitive map editor i missed that in 3 with no internet
I took the time to come log in to this message board just to say there are some great custom maps being created, and I'm so glad to stumble upon the Map Browser after finishing the full campaign of Far Cry 4. This has made the game that much more worth it, and some of the maps/games I've played so far are really clever and entertaining. I wish I had the attention span to build maps, but certainly happy someone's been putting in the time.
Thanks!
I only just recently got FC4 for playing/creating custom maps for coop, and am messing around with the map editor. Already some improvements come to mind, like custom water level grid size (SMALLER), scripted events (free prisoners, assassinate target(s), remove pamphlets, deliver packages) and such. But I take it the game/Map Editor won't be updated anymore.
HOWEVER, if Ubisoft decide to release some 'Remastered' package with all of the Far Cry's games, assets, features and game modes (SP+PVPs+coops), flung together into one sandbox-enabled package (let's hypothetically call this 'Far Cry: Sigma', Sigma being the 'sum of it all' :D) and with a definitive editor even capable of linking maps, resizing objects, palette-changing, texture offsetting, plus handling custom imported assets, textures and sounds/scripts), then this project would be THE GO TO FPS to dive into for years to come. Even though the Dunia engine has some annoyances, the FC gameplay is fun! :D
Most newer community maps are plagued by the very old invisible-water bug!
Not sure this is "fun" or a bug but such maps should be removed from the map browser.
You previously demonstrated the issue in a video at https://drive.google.com/file/d/0ByO...UyOVBvbG8/view . While I know fino (and other modders) included 'Invisible' water in their mods, perhaps some map makers use these mods to publish the map.
To rule out something on your end (I don't think most other people experience the invisible water much,and I myself haven't actively encountered it in the game yet), could you give me the name of a map that has this?
Okay, Steve, next time I see such a map I shall post here with the map title - the latest maps so far show water nicely.
I don't remember the faulty map titles but it was quite a lot at that time.
Allright. Reason this happens is probably due to people using editormods that require players to have the mod installed to work. If not, the game can't load the requested texture and weird things like that happen.
This is the Infiltrator assault map -
Habour without sea water.. just replayed this map today and sea water is there fine
The lake shot was same time when playing infiltrator on Aug 3 but that water was fine!?
another invisible thing are such soldiers - see attachment .. partly invisible .. not sure what's going on..
I faced them too on various community maps - campaign maps are always neat/clean!
I read your reason why such texture failures can happen but on old maps too?
https://pasteboard.co/GFyktpi.png
https://pasteboard.co/GFykMSV.png
https://pasteboard.co/GFyl67Z.png
https://pasteboard.co/GFyllC7.png
Yeah, the 'invisible soldiers' are definitely caused by modded maps. By using editor mods that are untested on the vanilla game, people without mods installed will have some weird inconsistencies.Here's an example:
https://cdn.pbrd.co/images/GFN4dEK.png
With a modded game, that same map will look like:
https://cdn.pbrd.co/images/GFN5YpJ.png
This is weird, I haven't seen a mod that influences the global sea water texture before. Usually mods have the sector water modified. I downloaded that map, and it showed up just fine on my end: https://pasteboard.co/GFN7eV8.png
I can't explain that map's seawater disappearing, although there's an in-editor setting that hides all the water plains. Perhaps the engine/graphics got mixed up somehow during that play of yours...?
Anyway, if you want to make sure all maps you play are void of technical difficulties, a fast way to possibly address missing assets like those 'invisible' enemies, is by exploring to your FarCry4\data_win32 folder, and copy the files:
data_win32\worlds\fcc_main\fcc_main.dat to data_win32\patch_sound.dat
data_win32\worlds\fcc_main\fcc_main.fat to data_win32\patch_sound.fat
Doing so will make the community maps games load the assets from the main game as well. Seeing that's where most mods get their resources from, the enemies will show up properly.
Thank you Steve64b for your valuable input!
I assume you mean the exact location for copying those two dat/fat files is:
.....\Far Cry 4\data_win32\worlds\fcc_main
I have done so and shall see the outcome.
However I do wonder the editor not flagging such missing textures before compiling/uploading such maps?
Yep, the dat/fat files come from that dir originally, sorry! But also note that while this *may* fix the soldiers and other things created with some mods, it can cause other bugs like bad textures and missing vegetation. So I wouldn't really recommend setting up your installation like that. ;)
They're not missing from the map editor's perspective, as the person uploading the map does have those assets. With various patches/versions of the game, I like the 'relaxedness' of the editor when it comes to validating.
Then again, while some maps may have partly (in)visible enemies, others (Fino's Yeti Mod) will simply crash the game when the assets are not found. So that's a bit of a downer.
I'm working on my own editormod, designed to be compatible with vanilla (unmodified) Far Cry 4 installations. Hopefully people will start using that once it's released, and missing resource-maps should be more nonexistent.
For now I am not using it as everything seems to work except for the some transparent soldiers popping up in some community maps.. no biggie
Righto but those modded textures are missing from the player/gamers' map (inventory) - that's what the editor should be aware of and flag it. Not sure a modder can upload such modded textures as part of the map hence delivering a complete map to the player?
As above the editor needs a little more AI on its own to deliver complete modded maps to the gamer - now, you may well be on the right way to it keeping my input in mind ;)
I regret getting into Far Cry 4 map editing late in the game (pun intended) but I've really been enjoying creating my own maps. I sure that since the release of Far Cry 5, there is zero support fire the FC4 editor, but there are a few things that were reported to Ubi as broken years ago and yet the isssues were never resolved.
The major issue of course is the inability to delete your own published maps. This seems like a major oversight on someone's part. The fix should have been simple (I have a degree in software engineering so I do have a little insight) and was reported many times over the years.
The only other issue that has affected me is the weird placement of the static helicopter only in the published map. Playing in the editor it looks fine. Playing the published version tweaks it at a strange angle with a spinning rotor blade texture on it. I'm not the first to mention this but again, nothing seems to have been done to fix it.
Anyway, I hope people are still using the FC4 map editor as it is still pretty good despite it's flaws.
Ubisoft is well aware of both of your points and don't care. They haven't patched FC4 for over 3 years now and I'm sure they have no intention of doing it now. That ship has sailed. There are workarounds for the tilting Blackhawk one of which is to place a barrel beneath the rear wing so when it stars to tilt the barrel stops it. You can test it by playing the map "in-game"... not the editor.