ocassional Jitter while caped at 30fps (not a frame rate issue)
Hi all.
Ive been trying to cap the game at 30 using RTSS and 1/2 refresh rate (works like a charm in AC unity, smooth as butter always and no lag, so basically console responsiveness) , but
for some reason in the Dunia engine- this far cry 4 engine, it works great for 5 mins, then will Jitter for 45 seconds then return to normal and repeat the cycle.
Like it almost gets out of sync somehow. even thought the fps never drops (monitoring).
I also notice if you straight out vsync to 50 hz the game stutters constantly , (you notice it strafing). far cry 3 did it too. like the engine simply. doesnt like it.
but anyway, if anyone knows a fix to get a constant 30 fps jitter free ill be pleased. I spent 15 hours plus with various combinations, and to no prevail.
this is not texture streaming stutter i talk about, the 1.5 patch basically fixed all of that. is a weird 30 fps periodic jitter without fps drop. turning v sync off would eliminate it, but i wouldnt play a game full of screen tearing.
If anyone else has come accross this , let me know. hopefully there is a solution other than waiting for another patch or driver.
i5 4690
gtx 780 6gb
8gb ram
win 7 64
SSD & HDD