Multiplayer and other concerns.
As a newcomer to the Trials series, Fusion is my first trials game. I have Ubisoft to thank for that because I play on PS4. However from what I see and hear I feel that Fusion was rushed in certain areas and could more refined like the previous game, Trials Evolution. The fact that customization lacks a secondary color option is mind boggling, when Evolutions customization was fully fledged out. In response to this thread, the "innovative new multiplayer" is nothing more then a game mode that is x2 supercross online and wont allow for multiplayer on career or existing track central tracks. That is unless you add 8 driving lines in each track basically layering the same obstacles over and over again. That would look odd. Please as a fan of Trials and aspiring ninja can you put just a little bit more effort into this game? This is all strictly my opinion as I do not intend any offense. Please look at this from my perspective. Thank you.
A Challenge to your Statistics (A Message to Redlynx and Ubisoft)
In the Ubisoft Blog where Fusion multiplayer was officially revealed, several statistics were stated regarding Evolution and Fusion. One of which was the fact that in Fusion, "40% [of players] have tried Local Supercross". When you say "tried", do you mean 40% of all people who own the game played it consistently? Or do you mean 39% played it once and realized that it was no different than Evo's supercross so never played it again, and 1% of all people who own the game (and most likely play it very sporadically) enjoyed the very limited supercross mode as well as the ~10 tracks?
Also, it is stated that "The four-person local multiplayer was by far the most played and enjoyed mode in the previous game – and we liked it too – so we knew we should keep that for the game at launch." Could we possibly get some statistics on the percentage of people who played the supercross mode more than the trials mode, compared to the overall percentage of people who played multiplayer in general?
Lastly, as a general inquiry, what is the real difference between this "new multiplayer" for Fusion and the original supercross mode, other than 4 more driving lines, a slightly improved camera, and a rendered rider on the 1st driving line? You claim that "online multiplayer has received a complete revamp", yet it seems like a barely upgraded form of a mode that myself and all of the dedicated players I know (most of the top ranking Trials streamers on Twitch) think is an unfathomably less superior game mode than the ghosted single lane Trials mode.
Thanks for reading, and I hope that in addition to this new multiplayer, a version of the Trials mode in Evolution can be created for Fusion so that your dedicated players can feel like you still care about keeping us around for the next games.